Keep Windows export integration outside engine checkout
Native and manual checks / native (ubuntu-24.04) (push) Failing after 32s
Native and manual checks / manual (push) Successful in 27s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
Native and manual checks / native (ubuntu-24.04) (push) Failing after 32s
Native and manual checks / manual (push) Successful in 27s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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@@ -71,7 +71,7 @@ jobs:
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VK_LOADER_DEBUG: error,warn,driver
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run: ctest --preset windows-debug --timeout 180
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- name: Real Release exports, 2D and 3D execution, incremental Debug rebuild
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run: build/windows-debug/faset_build_service_tests.exe --integration .cache/windows-export-e2e
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run: build/windows-debug/faset_build_service_tests.exe --integration "${{ runner.temp }}/faset-windows-export-e2e"
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- name: Export and relocate C++ and Lua playable games
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run: python tools/verify_playable_exports.py --editor build/windows-debug/faset_editor.exe --output .cache/windows-playable-exports --include-lua
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- name: Preserve graphics and export evidence
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@@ -89,8 +89,8 @@ jobs:
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.cache/windows-graphics/sdk/source-identity.json
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build/windows-debug/Testing/Temporary/LastTest.log
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build/windows-debug/*test.ppm
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.cache/windows-export-e2e/result-*.json
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.cache/windows-export-e2e/export-*/generations/*/manifest.json
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.cache/windows-export-e2e/export-*/generations/*/verification.ppm
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${{ runner.temp }}/faset-windows-export-e2e/result-*.json
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${{ runner.temp }}/faset-windows-export-e2e/export-*/generations/*/manifest.json
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${{ runner.temp }}/faset-windows-export-e2e/export-*/generations/*/verification.ppm
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.cache/windows-playable-exports/report.json
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.cache/windows-playable-exports/evidence/*
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