Stop workflow tool after validated version 2 report
Native and manual checks / native (windows-2025) (push) Waiting to run
Native and manual checks / native (ubuntu-24.04) (push) Failing after 40s
Native and manual checks / manual (push) Successful in 32s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s

This commit is contained in:
Emil
2026-09-24 02:59:48 +03:00
parent 1ea0ce6ba9
commit 6c2e8fa800
-38
View File
@@ -468,44 +468,6 @@ def main():
validate_report(report)
(output / "report.json").write_text(json.dumps(report, indent=2) + "\n", encoding="utf-8")
print(f"Report: {output / 'report.json'}", flush=True)
settings = json.loads((project / "project.faset.json").read_text(encoding="utf-8"))
run("changed-build-player-first-frame", [built["player"], "--scene",
project / settings["start_scene"], "--assets", project / ".faset/cache",
"--headless", "--frames", "1", "--profile", profile])
iteration_seconds = time.perf_counter() - iteration_started
assert not call("schema-current-after-build", "faset_schema_status")["stale"]
# Keep original inputs in this disposable project, without implying its last
# built binary matches the restored source signature.
gameplay.write_bytes(original)
engine = Path(__file__).resolve().parents[1]
revision = subprocess.run(["git", "rev-parse", "HEAD"], cwd=engine,
capture_output=True, text=True).stdout.strip()
dirty = subprocess.run(["git", "status", "--porcelain"], cwd=engine,
capture_output=True, text=True).stdout.strip()
cpu = platform.processor()
if Path("/proc/cpuinfo").exists():
cpu = next((line.split(":", 1)[1].strip() for line in Path("/proc/cpuinfo").read_text().splitlines()
if line.startswith("model name")), cpu)
report = {
"format": "faset.workflow-measurements", "version": 1,
"recorded_at_utc": datetime.datetime.now(datetime.timezone.utc).isoformat(),
"revision": revision, "working_tree_dirty": bool(dirty),
"host": {"platform": platform.platform(), "cpu": cpu,
"logical_cpus": os.cpu_count(), "python": platform.python_version()},
"source_project": str(source), "editor": str(editor),
"build_configuration": "Debug", "samples": samples,
"changed_build_and_one_frame_process_seconds": iteration_seconds,
"player": json.loads(profile.read_text()),
"method": [
"Fresh disposable project, engine dependency archives and OS file caches already available.",
"Each Editor command starts a new process and includes shutdown in wall time.",
"GUI startup sample includes window creation, two frames, and shutdown.",
"Changed build appends a harmless comment, recompiles Gameplay.cpp and relinks native outputs.",
"Combined iteration runs the returned Debug Player in a separate process for one offscreen frame.",
"Peak RSS is GNU time maximum over each command and waited-for children, not a sum.",
"Numbers include ambient host load; there is no warm-up exclusion or real-time frame guarantee."
]}
(output / "report.json").write_text(json.dumps(report, indent=2) + "\n", encoding="utf-8")
if __name__ == "__main__":