Keep Windows export integration outside engine checkout
Native and manual checks / native (ubuntu-24.04) (push) Failing after 32s
Native and manual checks / manual (push) Successful in 27s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s

This commit is contained in:
Emil
2026-09-24 03:13:27 +03:00
parent 6c2e8fa800
commit 4ac02ee44a
2 changed files with 15 additions and 4 deletions
+11
View File
@@ -82,6 +82,17 @@ void run(const fs::path& root) {
}
check(refused_unowned && fs::is_regular_file(user_directory / "do-not-delete.txt"),
"Unowned native directory is never cleared");
auto engine_nested = config;
engine_nested.build_directory = engine_nested.engine_root / ".cache/unsafe-test-native-build";
bool refused_engine_overlap{};
try {
editor::ensure_native_toolchain_stamp(
engine_nested, engine_nested.build_directory / "Debug", changed_tool);
} catch (const std::exception&) {
refused_engine_overlap = true;
}
check(refused_engine_overlap && !fs::exists(engine_nested.build_directory),
"Integration fixture native builds cannot overlap the engine checkout");
std::error_code native_link_error;
fs::create_directory_symlink(user_directory, config.build_directory / "Release",
native_link_error);