Keep Windows export integration outside engine checkout
Native and manual checks / native (ubuntu-24.04) (push) Failing after 32s
Native and manual checks / manual (push) Successful in 27s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
Native and manual checks / native (ubuntu-24.04) (push) Failing after 32s
Native and manual checks / manual (push) Successful in 27s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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@@ -82,6 +82,17 @@ void run(const fs::path& root) {
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}
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check(refused_unowned && fs::is_regular_file(user_directory / "do-not-delete.txt"),
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"Unowned native directory is never cleared");
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auto engine_nested = config;
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engine_nested.build_directory = engine_nested.engine_root / ".cache/unsafe-test-native-build";
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bool refused_engine_overlap{};
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try {
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editor::ensure_native_toolchain_stamp(
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engine_nested, engine_nested.build_directory / "Debug", changed_tool);
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} catch (const std::exception&) {
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refused_engine_overlap = true;
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}
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check(refused_engine_overlap && !fs::exists(engine_nested.build_directory),
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"Integration fixture native builds cannot overlap the engine checkout");
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std::error_code native_link_error;
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fs::create_directory_symlink(user_directory, config.build_directory / "Release",
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native_link_error);
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