Pin external shader bundle in lighting measurements
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@@ -98,6 +98,26 @@ with path.open("w", newline="", encoding="utf-8") as stream:
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class LightingBenchmarkTests(unittest.TestCase):
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def test_native_shader_bundle_manifest_tracks_loaded_spirv_and_reflection(self):
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from benchmark_p3_lighting import _shader_bundle_manifest
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with tempfile.TemporaryDirectory() as temporary:
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root = Path(temporary)
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binary = root / "faset_p3_lighting_benchmark"
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binary.write_bytes(b"native fixture")
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shaders = root / "shaders"
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shaders.mkdir()
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with self.assertRaisesRegex(ValueError, "shader bundle"):
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_shader_bundle_manifest(binary)
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for name in ("vertexMain.spv", "fragmentMain.spv",
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"fragmentMain.reflection.json", "tileBuild.spv"):
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(shaders / name).write_bytes(name.encode())
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before = _shader_bundle_manifest(binary)
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self.assertEqual(set(before), {"vertexMain.spv", "fragmentMain.spv",
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"fragmentMain.reflection.json", "tileBuild.spv"})
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(shaders / "tileBuild.spv").write_bytes(b"modified tile shader")
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self.assertNotEqual(_shader_bundle_manifest(binary), before)
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def test_list_runs_has_three_independent_repeats_for_each_shadow_setting(self):
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process = subprocess.run([sys.executable, SCRIPT, "--list-runs"],
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text=True, capture_output=True, check=True)
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@@ -215,6 +235,7 @@ class LightingBenchmarkTests(unittest.TestCase):
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self.assertEqual(report["rows"], 54 * 30)
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self.assertTrue(report["forward_plus_gate"]["triggered"])
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self.assertEqual(report["benchmark_sha256"], hashlib.sha256(fake.read_bytes()).hexdigest())
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self.assertIsNone(report["shader_bundle"])
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self.assertEqual(report["source_revision"], revision)
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self.assertFalse(report["source_dirty"])
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one = json.loads(next((output / "raw").glob("*.args.json")).read_text())
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@@ -238,6 +238,22 @@ def _binary_sha256(path: Path) -> str:
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return hashlib.file_digest(stream, "sha256").hexdigest()
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def _shader_bundle_manifest(executable: Path) -> dict[str, str] | None:
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# Test fixtures are Python programs. A native renderer loads SPIR-V from
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# the shader directory beside its executable before checking other roots.
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if executable.suffix.lower() == ".py":
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return None
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directory = executable.parent / "shaders"
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required = ("vertexMain.spv", "fragmentMain.spv")
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if not all((directory / name).is_file() for name in required):
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raise ValueError(f"Benchmark shader bundle is missing beside {executable}")
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files = sorted((path for path in directory.iterdir()
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if path.is_file() and
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(path.suffix == ".spv" or path.name.endswith(".reflection.json"))),
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key=lambda path: path.name)
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return {path.name: _binary_sha256(path) for path in files}
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def _clean_source_revision(root: Path, expected: str) -> str:
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revision = subprocess.check_output(["git", "-C", str(root), "rev-parse", "HEAD"],
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text=True).strip()
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@@ -260,6 +276,7 @@ def sweep(executable: Path, output: Path, shadows: str, commit: str,
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source = (source_root or Path(__file__).resolve().parents[1]).resolve()
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revision = _clean_source_revision(source, commit)
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binary_sha256 = _binary_sha256(executable)
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shader_manifest = _shader_bundle_manifest(executable)
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if output.exists() and any(output.iterdir()):
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raise ValueError(f"Output directory must be new or empty: {output}")
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raw = output / "raw"
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@@ -312,14 +329,17 @@ def sweep(executable: Path, output: Path, shadows: str, commit: str,
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"acquisition_index"])
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writer.writeheader()
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writer.writerows(all_rows)
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if _binary_sha256(executable) != binary_sha256 or _clean_source_revision(source, commit) != revision:
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raise ValueError("Benchmark binary or source changed during the sweep")
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if (_binary_sha256(executable) != binary_sha256 or
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_shader_bundle_manifest(executable) != shader_manifest or
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_clean_source_revision(source, commit) != revision):
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raise ValueError("Benchmark binary, shader bundle or source changed during the sweep")
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summary = {"format": "faset.p3-lighting-benchmark", "version": 1,
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"commit": commit, "warmup_frames_per_run": WARMUP_FRAMES,
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"measured_frames_per_run": MEASURED_FRAMES, "width": WIDTH, "height": HEIGHT,
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"validation": validation, "driver": driver,
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"source_revision": revision, "source_root": str(source), "source_dirty": False,
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"benchmark_sha256": binary_sha256,
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"shader_bundle": shader_manifest,
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"device": identity[0], "lighting_path": identity[2],
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"validation_enabled": identity[3] == "1", "build_configuration": identity[4],
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"run_order": run_order,
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