Show both prepared LOD levels in renderer example

This commit is contained in:
Emil
2026-09-23 23:11:42 +03:00
parent a1a9f8dea2
commit 9990234657
2 changed files with 6 additions and 1 deletions
+2
View File
@@ -51,6 +51,8 @@ build/linux-debug/faset_p2_visibility_example direct /tmp/p2-direct.ppm
The example creates a fine cube and a prepared coarse tetrahedron in
[`examples/renderer/p2_visibility.cpp`](https://github.com/emil28092005/Faset_Engine/blob/main/examples/renderer/p2_visibility.cpp).
Its near object selects LOD 0 and the eight smaller objects select LOD 1;
the program prints those counts and reports Vulkan validation errors.
Imported GLB geometry can be supplied as prepared levels by C++ integration,
but automatic LOD generation and assigning a GLB's alternate meshes as LODs in
the Inspector are not implemented yet.