Show both prepared LOD levels in renderer example
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@@ -51,6 +51,8 @@ build/linux-debug/faset_p2_visibility_example direct /tmp/p2-direct.ppm
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The example creates a fine cube and a prepared coarse tetrahedron in
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[`examples/renderer/p2_visibility.cpp`](https://github.com/emil28092005/Faset_Engine/blob/main/examples/renderer/p2_visibility.cpp).
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Its near object selects LOD 0 and the eight smaller objects select LOD 1;
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the program prints those counts and reports Vulkan validation errors.
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Imported GLB geometry can be supplied as prepared levels by C++ integration,
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but automatic LOD generation and assigning a GLB's alternate meshes as LODs in
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the Inspector are not implemented yet.
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