Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export

This commit is contained in:
Emil
2026-09-18 03:40:15 +03:00
parent 5c6b24d34d
commit 999686a896
125 changed files with 16086 additions and 1714 deletions
+71
View File
@@ -0,0 +1,71 @@
#include "Gameplay.hpp"
#include <algorithm>
#include <cmath>
#include <map>
namespace faset::gameplay {
void registerGameplay(runtime::Runtime& engine) {
runtime::Behavior character;
character.fixedUpdate = [](runtime::Runtime& world, runtime::EntityHandle self, double) {
const auto fields = world.fields(self, "gameplay.character");
auto velocity = world.velocity(self);
const auto input = world.input();
velocity[0] = input.horizontal * fields.value("speed", 4.0f);
// Support comes from native contact normals, not velocity at the jump apex.
if (input.jumpPressed && world.grounded(self))
velocity[1] = fields.value("jump_speed", 5.0f);
world.setVelocity(self, velocity);
};
engine.registerBehavior("gameplay.character", std::move(character));
runtime::Behavior door;
auto open = std::make_shared<std::map<std::pair<std::uint64_t, std::uint32_t>, bool>>();
door.onStart = [open](runtime::Runtime&, runtime::EntityHandle self, double) {
(*open)[{self.session, self.slot}] = false;
};
door.onDestroy = [open](runtime::Runtime&, runtime::EntityHandle self, double) {
open->erase({self.session, self.slot});
};
door.fixedUpdate = [open](runtime::Runtime& world, runtime::EntityHandle self, double dt) {
const auto fields = world.fields(self, "gameplay.door");
auto pose = world.transform(self);
auto& opened = (*open)[{self.session, self.slot}];
if (world.input().interactPressed)
opened = !opened;
const float target =
opened ? fields.value("open_angle", 1.5707963f) : fields.value("closed_angle", 0.0f);
const float distance = target - pose.rotation[1];
const float amount = std::max(0.0f, fields.value("speed", 1.5f)) * static_cast<float>(dt);
pose.rotation[1] += std::clamp(distance, -amount, amount);
world.setTransform(self, pose);
};
engine.registerBehavior("gameplay.door", std::move(door));
}
nlohmann::json schema() {
// Explicit declarations shared by Player and SchemaExporter. This function
// constructs descriptions only: no Runtime, physics world or lifecycle.
return nlohmann::json::array(
{{{"id", "gameplay.character"},
{"version", 1},
{"name", "Character"},
{"fields",
{{"speed", {{"id", "speed"}, {"type", "number"}, {"default", 4.0}, {"min", 0.0}}},
{"jump_speed",
{{"id", "jump_speed"}, {"type", "number"}, {"default", 5.0}, {"min", 0.0}}}}}},
{{"id", "gameplay.door"},
{"version", 1},
{"name", "Door"},
{"fields",
{{"open_angle",
{{"id", "open_angle"}, {"type", "number"}, {"default", 1.5707963}, {"units", "rad"}}},
{"closed_angle",
{{"id", "closed_angle"}, {"type", "number"}, {"default", 0.0}, {"units", "rad"}}},
{"speed",
{{"id", "speed"},
{"type", "number"},
{"default", 1.5},
{"min", 0.0},
{"units", "rad/s"}}}}}}});
}
} // namespace faset::gameplay
+7
View File
@@ -0,0 +1,7 @@
#pragma once
#include <faset/runtime/Runtime.hpp>
namespace faset::gameplay {
void registerGameplay(runtime::Runtime& runtime);
nlohmann::json schema();
} // namespace faset::gameplay
+82
View File
@@ -0,0 +1,82 @@
#!/usr/bin/env python3
"""Run unmodified Blender and the real Editor importer; verify rename and failure recovery."""
import argparse
import json
import pathlib
import shutil
import subprocess
import tempfile
ROOT = pathlib.Path(__file__).resolve().parents[1]
def verify(blender, editor, output):
fixture = output / "fixture"
result = subprocess.run([str(blender), "--background", "--factory-startup", "--python-exit-code", "1",
"--python", str(ROOT / "tests/blender/generate_fixture.py"), "--", str(ROOT), str(fixture)],
check=True, capture_output=True, text=True)
(output / "blender.log").write_text(result.stdout + result.stderr)
assert "FASET_BLENDER_ROUNDTRIP_EXPORT_OK" in result.stdout
project = output / "project"
source = project / "Assets/door"
source.mkdir(parents=True, exist_ok=True)
def command(name, arguments):
process = subprocess.run([str(editor), "--project", str(project), "--command",
json.dumps({"name": name, "arguments": arguments}), "--wait"], capture_output=True, text=True)
assert process.stdout, process.stderr
return json.loads(process.stdout)
def import_stage(stage):
shutil.copytree(fixture / stage, source, dirs_exist_ok=True)
return command("faset_import", {"path": "Assets/door/manifest.json"})
first = import_stage("initial")
assert first["state"] == "succeeded", first
identity = first["result"]["asset_id"]
manifest = first["result"]["manifest"]
# Keep an authoring scene with independently owned placement/material values.
document = command("faset_document_create", {"name": "Roundtrip", "dimension": 3})
scene = document["scene"]
scene["entities"] = [{"id": "door", "name": "Gameplay door", "parent": None, "components": [
{"id": "door-pose", "type": "faset.transform", "version": 1,
"fields": {"position": [4, 0, 2], "rotation": [0, 0, 0], "scale": [1, 1, 1]}},
{"id": "door-mesh", "type": "faset.mesh", "version": 1,
"fields": {"asset": identity, "primitive": "asset", "color": [0.5, 0.8, 0.3, 1]}}]}]
scene_file = project / "roundtrip.scene.json"
scene_file.write_text(json.dumps(scene))
before = scene_file.read_bytes()
renamed = import_stage("renamed")
assert renamed["state"] == "succeeded", renamed
assert renamed["result"]["asset_id"] == identity
assert renamed["result"]["generation"] != first["result"]["generation"]
def ids(value):
return sorted(value["outputs"])
assert ids(manifest) == ids(renamed["result"]["manifest"]), (manifest, renamed)
active = command("faset_assets", {})
removed = import_stage("removed")
assert removed["state"] == "conflict", removed
assert command("faset_assets", {}) == active
(source / "manifest.json").write_text('{"broken":true}')
failed = command("faset_import", {"path": "Assets/door/manifest.json"})
assert failed["state"] == "failed", failed
assert command("faset_assets", {}) == active
assert scene_file.read_bytes() == before
report = {"blender": subprocess.check_output([str(blender), "--version"], text=True).splitlines()[0],
"asset_id": identity, "initial_generation": first["result"]["generation"],
"renamed_generation": renamed["result"]["generation"],
"stable_output_ids": True, "removed_output_conflict": True,
"failed_import_keeps_generation": True, "authoring_preserved": True}
(output / "report.json").write_text(json.dumps(report, indent=2) + "\n")
print(json.dumps(report, indent=2))
if __name__ == "__main__":
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument("--blender", type=pathlib.Path, required=True)
parser.add_argument("--editor", type=pathlib.Path, required=True)
parser.add_argument("--output", type=pathlib.Path)
args = parser.parse_args()
if args.output:
args.output.resolve().mkdir(parents=True, exist_ok=True)
verify(args.blender.resolve(), args.editor.resolve(), args.output.resolve())
else:
with tempfile.TemporaryDirectory(prefix="faset-blender-") as temporary:
verify(args.blender.resolve(), args.editor.resolve(), pathlib.Path(temporary))