Format Player visibility option
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@@ -253,8 +253,7 @@ int player_main(int argc, char** argv) {
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else
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else
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throw std::invalid_argument("--visibility must be direct, gpu-frustum, "
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throw std::invalid_argument("--visibility must be direct, gpu-frustum, "
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"or gpu-occlusion");
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"or gpu-occlusion");
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}
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} else if (arg == "--frames")
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else if (arg == "--frames")
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maximumFrames = count(value());
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maximumFrames = count(value());
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else if (arg == "--headless")
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else if (arg == "--headless")
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headless = true;
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headless = true;
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