Emil
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a5fb2167d6
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Add bounded point and spot shadows with fallback diagnostics
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2026-09-24 02:51:11 +03:00 |
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Emil
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252f7e2e91
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Render stable cascaded sun shadows into a bounded atlas
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2026-09-24 02:37:42 +03:00 |
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Emil
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36a44e14ca
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Plan bounded sun and local shadows from source casters
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2026-09-24 02:26:53 +03:00 |
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Emil
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cfcfdab949
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Bind shared lighting ABI and shade authored local lights
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2026-09-24 01:53:14 +03:00 |
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Emil
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674e3e812b
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Expose authored sun, point, and spot lights in render snapshots
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2026-09-24 01:35:20 +03:00 |
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Emil
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22012c1a80
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Report effective visibility and stable GPU instance identity
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 00:28:12 +03:00 |
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Emil
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433bce08c0
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Run GPU visibility without optional draw parameters feature
Native and manual checks / native (ubuntu-24.04) (push) Failing after 42s
Native and manual checks / manual (push) Successful in 32s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-23 23:50:02 +03:00 |
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Emil
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868f19aaaa
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Release HZB diagnostic texture when preview closes
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2026-09-23 23:09:24 +03:00 |
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Emil
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bb46e0091e
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Expose P2 GPU visibility modes in standalone Player
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2026-09-23 23:08:58 +03:00 |
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Emil
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3be3d0de5f
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Move GPU visibility outputs to device memory and remove atomic contention
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2026-09-23 23:02:24 +03:00 |
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Emil
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c89298fefe
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Add on-demand HZB preview to editor diagnostics
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2026-09-23 22:50:46 +03:00 |
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Emil
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ae537c0a4b
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Complete two-pass GPU occlusion, diagnostics, and LOD integration
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2026-09-23 22:47:15 +03:00 |
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Emil
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2454462432
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Add instanced GPU frustum culling and indirect draws
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2026-09-23 22:25:55 +03:00 |
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Emil
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724de134ca
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Add P2 visibility controls to editor diagnostics
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2026-09-23 22:24:59 +03:00 |
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Emil
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0d2cae18fb
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Add checked Slang shaders for GPU visibility and HZB
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2026-09-23 22:20:34 +03:00 |
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Emil
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f8cd73b95f
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Introduce stable render instances and prepared LOD policy
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2026-09-23 22:15:15 +03:00 |
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Emil
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e2c887dc1f
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Refine dark editor and launcher interface
Native and manual checks / native (ubuntu-24.04) (push) Failing after 52s
Native and manual checks / manual (push) Successful in 34s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-23 21:42:48 +03:00 |
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emil28092005
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4cc58d8c59
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Configure LuaLS for single-file script workspaces
Native and manual checks / native (ubuntu-24.04) (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
Native and manual checks / manual (push) Canceled after 0s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
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2026-09-18 11:57:23 +03:00 |
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emil28092005
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5a67735ff4
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Add optional Lua scripting module, examples, and validation
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2026-09-18 11:28:50 +03:00 |
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Emil
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4cb82556de
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Preserve source locations across cached imports and record MVP acceptance
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2026-09-18 05:55:29 +03:00 |
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Emil
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0f34b03631
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Checkpoint 5: complete asset freshness, schema migrations and editor diagnostics
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2026-09-18 05:43:02 +03:00 |
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Emil
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7481a2e029
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Validate gameplay metadata before publishing build generations
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2026-09-18 05:21:31 +03:00 |
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Emil
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45bc352d46
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Checkpoint 4: harden native paths, authoring workflows and Player lifecycle
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2026-09-18 05:14:50 +03:00 |
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Emil
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d834cfad67
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Checkpoint 3: deliver playable samples and complete native authoring workflows
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2026-09-18 04:29:41 +03:00 |
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Emil
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999686a896
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Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export
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2026-09-18 03:40:15 +03:00 |
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Emil
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903c97444b
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Checkpoint 1: implement native subsystems and begin the gameplay manual
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2026-09-18 03:01:30 +03:00 |
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