Emil
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4a434f7855
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Autosave named scenes with revision and disk conflict safety
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2026-09-24 02:11:26 +03:00 |
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Emil
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ae537c0a4b
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Complete two-pass GPU occlusion, diagnostics, and LOD integration
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2026-09-23 22:47:15 +03:00 |
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Emil
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2454462432
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Add instanced GPU frustum culling and indirect draws
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2026-09-23 22:25:55 +03:00 |
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Emil
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f8cd73b95f
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Introduce stable render instances and prepared LOD policy
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2026-09-23 22:15:15 +03:00 |
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emil28092005
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5a67735ff4
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Add optional Lua scripting module, examples, and validation
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2026-09-18 11:28:50 +03:00 |
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Emil
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0f34b03631
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Checkpoint 5: complete asset freshness, schema migrations and editor diagnostics
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2026-09-18 05:43:02 +03:00 |
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Emil
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7481a2e029
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Validate gameplay metadata before publishing build generations
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2026-09-18 05:21:31 +03:00 |
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Emil
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45bc352d46
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Checkpoint 4: harden native paths, authoring workflows and Player lifecycle
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2026-09-18 05:14:50 +03:00 |
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Emil
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d834cfad67
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Checkpoint 3: deliver playable samples and complete native authoring workflows
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2026-09-18 04:29:41 +03:00 |
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Emil
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999686a896
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Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export
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2026-09-18 03:40:15 +03:00 |
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Emil
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903c97444b
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Checkpoint 1: implement native subsystems and begin the gameplay manual
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2026-09-18 03:01:30 +03:00 |
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