Commit Graph
20 Commits
Author SHA1 Message Date
Emil fe3a589174 Capture temporal quality across visibility paths and spatial references 2026-09-24 05:27:41 +03:00
Emil 0c96ce5cdf Integrate Forward+ lighting with temporal rendering
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 04:05:58 +03:00
Emil a0a4e29d48 Add measured optional tiled Forward+ lighting
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
Native and manual checks / manual (push) Successful in 25s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 03:37:04 +03:00
Emil 0dcc8790a0 Render temporal scene with motion, resolve and sharp UI
Native and manual checks / native (ubuntu-24.04) (push) Failing after 37s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 03:16:44 +03:00
Emil c53e51520c Specify temporal GPU graph and image acceptance in red tests 2026-09-24 02:57:50 +03:00
Emil 8fbaf83326 Compile and validate temporal resolve shader bundle 2026-09-24 02:57:37 +03:00
Emil 3a4a262750 Add bounded CPU reference for temporal resolve 2026-09-24 02:57:25 +03:00
Emil 1e247e60e9 Specify renderer temporal lifecycle in red tests 2026-09-24 02:57:06 +03:00
Emil 17177357fb Define independent temporal motion metadata and UV oracle 2026-09-24 02:56:51 +03:00
Emil b67cdc1ce8 Add temporal history and jitter policy 2026-09-24 02:56:39 +03:00
Emil a428a33cb0 Record build profile and temporal raster cost in lighting benchmark 2026-09-24 02:53:01 +03:00
Emil ac50ac8855 Check real lighting benchmark output and driver identity 2026-09-24 02:53:01 +03:00
Emil 2773f0b75c Add repeatable P3 lighting renderer benchmark 2026-09-24 02:53:01 +03:00
Emil a5fb2167d6 Add bounded point and spot shadows with fallback diagnostics 2026-09-24 02:51:11 +03:00
Emil 252f7e2e91 Render stable cascaded sun shadows into a bounded atlas 2026-09-24 02:37:42 +03:00
Emil 36a44e14ca Plan bounded sun and local shadows from source casters 2026-09-24 02:26:53 +03:00
Emil 0d2cae18fb Add checked Slang shaders for GPU visibility and HZB 2026-09-23 22:20:34 +03:00
Emil 45bc352d46 Checkpoint 4: harden native paths, authoring workflows and Player lifecycle 2026-09-18 05:14:50 +03:00
Emil d834cfad67 Checkpoint 3: deliver playable samples and complete native authoring workflows 2026-09-18 04:29:41 +03:00
Emil 903c97444b Checkpoint 1: implement native subsystems and begin the gameplay manual 2026-09-18 03:01:30 +03:00