Emil
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87230f30e5
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Fix temporal tiled lighting and HZB extents
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
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2026-09-24 04:15:36 +03:00 |
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Emil
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0ccea33005
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Validate packaged P3 shaders and describe bounded shadow atlases
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2026-09-24 04:12:29 +03:00 |
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Emil
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68261e1401
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Merge commit '0c96ce5cdfde8503e1ffc3fd65fdc9d7f3793d35' into feat/p1-p3-integration
# Conflicts:
# PLAN.md
# docs/IMPLEMENTATION.md
# docs/manual/editor/diagnostics.md
# docs/manual/editor/lighting.md
# docs/manual/editor/profiling.md
# docs/validation/README.md
# docs/validation/p3-lighting-2026-09-24/README.md
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2026-09-24 04:08:01 +03:00 |
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Emil
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0c96ce5cdf
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Integrate Forward+ lighting with temporal rendering
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
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2026-09-24 04:05:58 +03:00 |
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Emil
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523dbd76a4
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Reverify staged gameplay sources before build publication
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2026-09-24 04:02:08 +03:00 |
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Emil
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7297d01436
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Expose and package temporal rendering with guarded edge history
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2026-09-24 03:59:22 +03:00 |
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Emil
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5b4a7e946b
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Keep real staged compile errors navigable under warning floods
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2026-09-24 03:38:24 +03:00 |
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Emil
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a0a4e29d48
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Add measured optional tiled Forward+ lighting
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2026-09-24 03:37:04 +03:00 |
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Emil
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0dcc8790a0
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Render temporal scene with motion, resolve and sharp UI
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2026-09-24 03:16:44 +03:00 |
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Emil
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bf2b88a6a2
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Merge commit 'b191ae0' into feat/p1-p3-integration
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2026-09-24 03:01:51 +03:00 |
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Emil
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8fbaf83326
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Compile and validate temporal resolve shader bundle
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2026-09-24 02:57:37 +03:00 |
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Emil
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7c88356fb4
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Reject cross-surface temporal motion dilation
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2026-09-24 02:57:25 +03:00 |
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Emil
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3a4a262750
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Add bounded CPU reference for temporal resolve
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2026-09-24 02:57:25 +03:00 |
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Emil
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56a5bc62f6
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Commit temporal history only after completed frames
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2026-09-24 02:56:51 +03:00 |
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Emil
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4b8f9b8132
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Validate temporal scale and deterministic internal extent
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2026-09-24 02:56:51 +03:00 |
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Emil
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17177357fb
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Define independent temporal motion metadata and UV oracle
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2026-09-24 02:56:51 +03:00 |
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Emil
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068f2e9af9
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Handle camera roll and explicit temporal Off
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2026-09-24 02:56:39 +03:00 |
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Emil
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b67cdc1ce8
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Add temporal history and jitter policy
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2026-09-24 02:56:39 +03:00 |
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Emil
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a5fb2167d6
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Add bounded point and spot shadows with fallback diagnostics
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2026-09-24 02:51:11 +03:00 |
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Emil
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252f7e2e91
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Render stable cascaded sun shadows into a bounded atlas
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2026-09-24 02:37:42 +03:00 |
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Emil
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36a44e14ca
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Plan bounded sun and local shadows from source casters
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2026-09-24 02:26:53 +03:00 |
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Emil
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45c5d2d188
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Show and configure safe Editor autosave
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2026-09-24 02:25:55 +03:00 |
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Emil
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77c145fa02
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Fix Windows diagnostic paths and schema fixture timeout
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2026-09-24 02:19:09 +03:00 |
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Emil
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4a434f7855
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Autosave named scenes with revision and disk conflict safety
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2026-09-24 02:11:26 +03:00 |
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Emil
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d3217838cb
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Show source-linked diagnostics and expandable build logs
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2026-09-24 02:01:47 +03:00 |
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Emil
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6459d69cc7
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Offer runnable C++ and Lua project starters
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2026-09-24 01:59:17 +03:00 |
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Emil
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d4c1f0e86b
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Open project C++ and Lua sources at diagnostic locations
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2026-09-24 01:58:59 +03:00 |
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Emil
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abbb71d0c1
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Protect native cache paths and snapshot gameplay sources
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2026-09-24 01:55:50 +03:00 |
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Emil
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cfcfdab949
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Bind shared lighting ABI and shade authored local lights
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2026-09-24 01:53:14 +03:00 |
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Emil
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4ec5a3cd8a
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Expose structured gameplay build diagnostics
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2026-09-24 01:46:38 +03:00 |
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Emil
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4a59ca1629
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Reuse verified gameplay schema and build generations
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2026-09-24 01:41:26 +03:00 |
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Emil
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674e3e812b
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Expose authored sun, point, and spot lights in render snapshots
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2026-09-24 01:35:20 +03:00 |
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Emil
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deb37c308b
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Capture complete gameplay and toolchain build inputs
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2026-09-24 01:35:02 +03:00 |
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Emil
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22012c1a80
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Report effective visibility and stable GPU instance identity
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
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2026-09-24 00:28:12 +03:00 |
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Emil
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433bce08c0
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Run GPU visibility without optional draw parameters feature
Native and manual checks / native (ubuntu-24.04) (push) Failing after 42s
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2026-09-23 23:50:02 +03:00 |
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Emil
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868f19aaaa
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Release HZB diagnostic texture when preview closes
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2026-09-23 23:09:24 +03:00 |
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Emil
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bb46e0091e
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Expose P2 GPU visibility modes in standalone Player
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2026-09-23 23:08:58 +03:00 |
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Emil
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3be3d0de5f
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Move GPU visibility outputs to device memory and remove atomic contention
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2026-09-23 23:02:24 +03:00 |
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Emil
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c89298fefe
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Add on-demand HZB preview to editor diagnostics
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2026-09-23 22:50:46 +03:00 |
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Emil
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ae537c0a4b
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Complete two-pass GPU occlusion, diagnostics, and LOD integration
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2026-09-23 22:47:15 +03:00 |
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Emil
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2454462432
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Add instanced GPU frustum culling and indirect draws
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2026-09-23 22:25:55 +03:00 |
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Emil
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724de134ca
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Add P2 visibility controls to editor diagnostics
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2026-09-23 22:24:59 +03:00 |
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Emil
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0d2cae18fb
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Add checked Slang shaders for GPU visibility and HZB
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2026-09-23 22:20:34 +03:00 |
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Emil
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f8cd73b95f
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Introduce stable render instances and prepared LOD policy
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2026-09-23 22:15:15 +03:00 |
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Emil
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e2c887dc1f
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Refine dark editor and launcher interface
Native and manual checks / native (ubuntu-24.04) (push) Failing after 52s
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2026-09-23 21:42:48 +03:00 |
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emil28092005
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4cc58d8c59
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Configure LuaLS for single-file script workspaces
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2026-09-18 11:57:23 +03:00 |
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emil28092005
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5a67735ff4
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Add optional Lua scripting module, examples, and validation
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2026-09-18 11:28:50 +03:00 |
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Emil
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4cb82556de
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Preserve source locations across cached imports and record MVP acceptance
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2026-09-18 05:55:29 +03:00 |
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Emil
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0f34b03631
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Checkpoint 5: complete asset freshness, schema migrations and editor diagnostics
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2026-09-18 05:43:02 +03:00 |
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Emil
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7481a2e029
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Validate gameplay metadata before publishing build generations
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2026-09-18 05:21:31 +03:00 |
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