Commit Graph
18 Commits
Author SHA1 Message Date
emil28092005 5a67735ff4 Add optional Lua scripting module, examples, and validation 2026-09-18 11:28:50 +03:00
Emil 06210aac23 Preserve artifact provenance across Git text normalization 2026-09-18 06:24:57 +03:00
Emil dd02f9cae8 Complete MVP acceptance, publish platform evidence and finalize the manual
Native and manual checks / native (ubuntu-24.04) (push) Waiting to run
Native and manual checks / native (windows-2025) (push) Waiting to run
Native and manual checks / manual (push) Waiting to run
Windows editor and software Vulkan / windows-graphics (push) Waiting to run
v0.1.0-mvp
2026-09-18 06:23:32 +03:00
Emil 4cb82556de Preserve source locations across cached imports and record MVP acceptance 2026-09-18 05:55:29 +03:00
Emil 0f34b03631 Checkpoint 5: complete asset freshness, schema migrations and editor diagnostics 2026-09-18 05:43:02 +03:00
Emil e0b965166e Compare canonical Windows launcher paths in UI acceptance 2026-09-18 05:33:21 +03:00
Emil b2fcd7a956 Separate historical engine research from current implementation evidence 2026-09-18 05:26:39 +03:00
Emil 7481a2e029 Validate gameplay metadata before publishing build generations 2026-09-18 05:21:31 +03:00
Emil afd773fffb Register pinned Vulkan software driver on elevated Windows CI 2026-09-18 05:19:59 +03:00
Emil 45bc352d46 Checkpoint 4: harden native paths, authoring workflows and Player lifecycle 2026-09-18 05:14:50 +03:00
Emil 5ac4db438d Fix Windows Vulkan driver discovery and add fast graphics-data checks 2026-09-18 04:47:13 +03:00
Emil d834cfad67 Checkpoint 3: deliver playable samples and complete native authoring workflows 2026-09-18 04:29:41 +03:00
Emil fad5eb4e55 Add Windows native editor and software Vulkan export acceptance 2026-09-18 03:43:22 +03:00
Emil 999686a896 Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export 2026-09-18 03:40:15 +03:00
Emil 5c6b24d34d Fix portable path checks and explicit JSON arrays across Clang versions 2026-09-18 03:10:19 +03:00
Emil 903c97444b Checkpoint 1: implement native subsystems and begin the gameplay manual 2026-09-18 03:01:30 +03:00
Emil decf49084d Use English README and define engine language and Vulkan boundary 2026-09-18 02:31:04 +03:00
Emil 8f9d5c2969 Document Faset architecture and roadmap through MVP 2026-09-18 02:21:40 +03:00