Commit Graph
26 Commits
Author SHA1 Message Date
Emil acbe5156c0 test(render): add P2 GPU visibility acceptance and benchmark harness 2026-09-23 22:31:27 +03:00
Emil 2454462432 Add instanced GPU frustum culling and indirect draws 2026-09-23 22:25:55 +03:00
Emil 724de134ca Add P2 visibility controls to editor diagnostics 2026-09-23 22:24:59 +03:00
Emil 0d2cae18fb Add checked Slang shaders for GPU visibility and HZB 2026-09-23 22:20:34 +03:00
Emil f8cd73b95f Introduce stable render instances and prepared LOD policy 2026-09-23 22:15:15 +03:00
Emil 66f59f4afa Plan P2 GPU visibility and mesh LOD 2026-09-23 22:06:34 +03:00
Emil e2c887dc1f Refine dark editor and launcher interface
Native and manual checks / native (ubuntu-24.04) (push) Failing after 52s
Native and manual checks / manual (push) Successful in 34s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-23 21:42:48 +03:00
emil28092005 4cc58d8c59 Configure LuaLS for single-file script workspaces
Native and manual checks / native (ubuntu-24.04) (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
Native and manual checks / manual (push) Canceled after 0s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
2026-09-18 11:57:23 +03:00
emil28092005 5a67735ff4 Add optional Lua scripting module, examples, and validation 2026-09-18 11:28:50 +03:00
Emil 06210aac23 Preserve artifact provenance across Git text normalization 2026-09-18 06:24:57 +03:00
Emil dd02f9cae8 Complete MVP acceptance, publish platform evidence and finalize the manual
Native and manual checks / native (ubuntu-24.04) (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
Native and manual checks / manual (push) Canceled after 0s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
v0.1.0-mvp
2026-09-18 06:23:32 +03:00
Emil 4cb82556de Preserve source locations across cached imports and record MVP acceptance 2026-09-18 05:55:29 +03:00
Emil 0f34b03631 Checkpoint 5: complete asset freshness, schema migrations and editor diagnostics 2026-09-18 05:43:02 +03:00
Emil e0b965166e Compare canonical Windows launcher paths in UI acceptance 2026-09-18 05:33:21 +03:00
Emil b2fcd7a956 Separate historical engine research from current implementation evidence 2026-09-18 05:26:39 +03:00
Emil 7481a2e029 Validate gameplay metadata before publishing build generations 2026-09-18 05:21:31 +03:00
Emil afd773fffb Register pinned Vulkan software driver on elevated Windows CI 2026-09-18 05:19:59 +03:00
Emil 45bc352d46 Checkpoint 4: harden native paths, authoring workflows and Player lifecycle 2026-09-18 05:14:50 +03:00
Emil 5ac4db438d Fix Windows Vulkan driver discovery and add fast graphics-data checks 2026-09-18 04:47:13 +03:00
Emil d834cfad67 Checkpoint 3: deliver playable samples and complete native authoring workflows 2026-09-18 04:29:41 +03:00
Emil fad5eb4e55 Add Windows native editor and software Vulkan export acceptance 2026-09-18 03:43:22 +03:00
Emil 999686a896 Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export 2026-09-18 03:40:15 +03:00
Emil 5c6b24d34d Fix portable path checks and explicit JSON arrays across Clang versions 2026-09-18 03:10:19 +03:00
Emil 903c97444b Checkpoint 1: implement native subsystems and begin the gameplay manual 2026-09-18 03:01:30 +03:00
Emil decf49084d Use English README and define engine language and Vulkan boundary 2026-09-18 02:31:04 +03:00
Emil 8f9d5c2969 Document Faset architecture and roadmap through MVP 2026-09-18 02:21:40 +03:00