Emil
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b2fcd7a956
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Separate historical engine research from current implementation evidence
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2026-09-18 05:26:39 +03:00 |
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Emil
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7481a2e029
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Validate gameplay metadata before publishing build generations
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2026-09-18 05:21:31 +03:00 |
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Emil
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afd773fffb
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Register pinned Vulkan software driver on elevated Windows CI
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2026-09-18 05:19:59 +03:00 |
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Emil
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45bc352d46
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Checkpoint 4: harden native paths, authoring workflows and Player lifecycle
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2026-09-18 05:14:50 +03:00 |
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Emil
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5ac4db438d
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Fix Windows Vulkan driver discovery and add fast graphics-data checks
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2026-09-18 04:47:13 +03:00 |
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Emil
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d834cfad67
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Checkpoint 3: deliver playable samples and complete native authoring workflows
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2026-09-18 04:29:41 +03:00 |
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Emil
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fad5eb4e55
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Add Windows native editor and software Vulkan export acceptance
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2026-09-18 03:43:22 +03:00 |
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Emil
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999686a896
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Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export
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2026-09-18 03:40:15 +03:00 |
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Emil
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5c6b24d34d
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Fix portable path checks and explicit JSON arrays across Clang versions
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2026-09-18 03:10:19 +03:00 |
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Emil
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903c97444b
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Checkpoint 1: implement native subsystems and begin the gameplay manual
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2026-09-18 03:01:30 +03:00 |
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Emil
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decf49084d
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Use English README and define engine language and Vulkan boundary
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2026-09-18 02:31:04 +03:00 |
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Emil
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8f9d5c2969
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Document Faset architecture and roadmap through MVP
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2026-09-18 02:21:40 +03:00 |
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