9.2 KiB
Imagen
MCP server for generating pixel-art sprites with transparent backgrounds. Bring your own model — any diffusers-compatible text-to-image pipeline works.
The default configuration uses FLUX.2-klein-4B + pixel-art-lora, but you can swap in any model you like.
Features
- Bring your own model — any diffusers-compatible pipeline (FLUX, SDXL, SD3, etc.)
- Text-to-sprite generation — describe any character, get a pixel-art PNG
- Transparent background — automatic background removal via flood-fill
- Pixel-art effect — downscale/upscale with NEAREST interpolation
- Reproducible — optional seed for consistent results
- Batch generation — generate multiple sprites in one call
- MCP integration — works with any MCP-compatible client (opencode, Claude, etc.)
- Cloud image models — Polza.ai Media API, including image references and multi-image variations
- Feedback loop — rate generated sprites, AI uses high-rated ones as reference
Quick Start
1. Install dependencies
python3 -m venv venv
source venv/bin/activate
pip install -r requirements.txt
2. Download a model
You need a base text-to-image model. Optionally, a LoRA adapter for pixel-art style.
Example: FLUX.2-klein-4B + pixel-art-lora (default)
mkdir -p ~/models
# Base model (~23 GB)
huggingface-cli download black-forest-labs/FLUX.2-klein-4b \
--local-dir ~/models/flux2-klein-4b
# LoRA adapter (~625 MB) — optional but recommended for pixel-art
huggingface-cli download Limbicnation/pixel-art-lora \
--local-dir ~/models/pixel-art-lora
Other models that work:
| Model | Size | LoRA support | Notes |
|---|---|---|---|
| FLUX.2-klein-4B | ~23 GB | Yes | Default, distilled (4 steps) |
| FLUX.1-dev | ~23 GB | Yes | More detail, slower (20+ steps) |
| SDXL | ~7 GB | Yes | Lighter, good for 8 GB VRAM |
| SD3.5-large | ~16 GB | Yes | Good quality/speed balance |
Note: You may need to adjust
LORA_SCALEand pipeline class inserver.pydepending on your model. See Configuration.
3. Configure paths
By default, models are expected at ~/models/. Override with environment variables:
export IMAGEGEN_MODEL_DIR=/path/to/your/base-model
export IMAGEGEN_LORA_DIR=/path/to/your/lora # optional, set empty to disable
export IMAGEGEN_OUTPUT_DIR=/path/to/output
Cloud generation with Polza.ai
No local GPU or model download is required when using the polza provider. Create
an API key in Polza.ai and expose it only to the MCP server process. The server
also loads a local .env file automatically; create it from the safe template:
cp .env.example .env
# Edit .env and set POLZA_API_KEY=your_key
# Or provide variables directly when starting the MCP server:
export POLZA_API_KEY=your_key
# Optional default; pass model per tool call to override it.
export POLZA_IMAGE_MODEL=openai/gpt-image-1.5
Use generate_sprite with provider="polza" for one image, or
generate_images for up to ten coherent variations in one API request. Both
accept reference_images: HTTPS URLs, data URIs, or local files. References are
sent to the provider so an LLM can retain a game's palette, outline treatment,
proportions, and character style across new sprites.
{
"prompt": "a forest ranger facing left, idle game sprite",
"output_path": "rangers/idle.png",
"count": 4,
"model": "openai/gpt-image-1.5",
"reference_images": ["/assets/style-guide.png", "https://example.com/hero.png"],
"aspect_ratio": "1:1",
"remove_bg": true,
"pixel_size": 4
}
Set wait=false for a long-running generation and query its returned ID using
get_generation_status.
Native pixel art with PixelLab
Set PIXELLAB_API_KEY in .env and pass provider="pixellab". PixelLab is
specialised in game-ready pixel art; with reference_images it uses up to four
style references and generates style-consistent sprites. generate_images will
create one background job per requested variant, so count is reliable even
when a model does not offer a multi-image parameter.
4. Run as MCP server
./venv/bin/python server.py
5. Review & rate sprites (GUI)
./venv/bin/pip install dearpygui pillow
./venv/bin/python review_gui.py
Features:
- Thumbnail preview of each generated sprite
- Star rating (1-5) with one click
- Text feedback per sprite
- Filter: all / unrated / top rated
- Export rated dataset as JSONL for fine-tuning
Or configure in your MCP client:
{
"mcp": {
"pixel-art": {
"type": "local",
"command": ["./venv/bin/python", "server.py"],
"enabled": true
}
}
}
Tools
Generation
generate_sprite
Generate a single pixel-art sprite. Automatically saved to feedback DB (unrated).
| Parameter | Type | Default | Description |
|---|---|---|---|
prompt |
str | required | Sprite description (e.g. "a brave knight in armor") |
output_path |
str | required | PNG save path (relative to output dir or absolute) |
seed |
int? | null | Seed for reproducibility |
width |
int | 512 | Image width |
height |
int | 512 | Image height |
steps |
int | 4 | Inference steps (lower = faster, less detail) |
remove_bg |
bool | true | Remove background, make transparent |
pixel_size |
int | 4 | Pixel block size (0 = off, 4 = chunky pixel-art) |
Returns: output_path, db_id, generation_time, and other metadata.
batch_generate
Generate multiple sprites in one call. Each is saved to the feedback DB.
Each spec may also set provider: "polza", model, reference_images,
aspect_ratio, quality, count, and wait.
generate_images
Generate 1–10 variants from one prompt through Polza.ai. It accepts the same
style-reference fields as cloud generate_sprite and saves every finished
variant to the feedback DB.
get_generation_status
Check a non-blocking Polza generation by its generation_id and retrieve its
status, output sources, usage, warnings, or error.
Feedback
rate_sprite
Rate a generated sprite 1-5 stars with optional feedback.
| Parameter | Type | Default | Description |
|---|---|---|---|
db_id |
str | required | ID returned by generate_sprite / batch_generate |
rating |
int | required | 1-5 stars |
feedback |
str? | null | Optional text feedback |
get_reference_sprites
Get highly-rated reference sprites for a prompt. The AI uses these as examples when generating similar sprites.
| Parameter | Type | Default | Description |
|---|---|---|---|
prompt |
str | required | Search query (e.g. "knight") |
limit |
int | 5 | Max results |
min_rating |
int | 4 | Minimum rating threshold |
list_sprites
List sprites in the feedback database.
| Parameter | Type | Default | Description |
|---|---|---|---|
filter |
str | "all" | "all", "unrated", or "top" |
limit |
int | 20 | Max results |
db_stats
Get database statistics: total sprites, rated, unrated, average rating.
Configuration
Environment variables
| Variable | Default | Description |
|---|---|---|
IMAGEGEN_MODEL_DIR |
~/models/flux2-klein-4b |
Path to base model |
IMAGEGEN_LORA_DIR |
~/models/pixel-art-lora |
Path to LoRA adapter |
IMAGEGEN_OUTPUT_DIR |
./output |
Default output directory |
POLZA_API_KEY |
— | Polza.ai API key; required for cloud generation |
POLZA_IMAGE_MODEL |
openai/gpt-image-1.5 |
Default Polza image model |
PIXELLAB_API_KEY |
— | PixelLab API key; required for pixellab provider |
Swapping models
The server is configured for FLUX.2-klein by default. To use a different model, edit server.py:
- Pipeline class — replace
Flux2KleinPipelinewith your model's pipeline (e.g.StableDiffusionXLPipelinefor SDXL) - LoRA scale — adjust
LORA_SCALE(rsLoRA needs ~0.1, regular LoRA typically 0.7-1.0) - Guidance scale — distilled models ignore it; standard models need 5-8
- Steps — distilled models work at 4; standard models need 20-30
How It Works
- Generation — text-to-image model generates a 512x512 image
- Pixelation — downscale with LANCZOS, upscale with NEAREST → chunky pixel-art blocks
- Background removal — detect border color, normalize to solid fill, flood-fill from edges → transparent PNG
Requirements
- GPU: NVIDIA with >= 8 GB VRAM (uses CPU offload automatically)
- Python: 3.12+
- CUDA: 12.0+
Credits
- Default model: FLUX.2-klein-4B by Black Forest Labs (Apache 2.0)
- Default LoRA: pixel-art-lora by Limbicnation (Apache 2.0)
- MCP SDK: modelcontextprotocol/python-sdk
License
MIT — see LICENSE
Model licenses are separate from this project. Check each model's license card for usage terms.