Merge branch 'emil'

This commit is contained in:
Emil Shanaty
2025-04-07 19:14:17 +03:00
2 changed files with 6 additions and 1 deletions
+4
View File
@@ -65,6 +65,7 @@ class Horse(GameObject):
self.vspeed = 0
self.vacceleration = 0
self.stopped = False
self.fitness = 0
self.color = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)) # Random color for the mark
self.ribbon_fill = GameObject("images/Ribbon_fill.png", self.x, self.y, (16, -1))
self.ribbon_fill.recolor(self.color)
@@ -102,6 +103,9 @@ class Horse(GameObject):
self.frame_counter = 0
self.current_frame = (self.current_frame + 1) % len(self.images)
self.image = self.images[self.current_frame]
def count_fitness(self):
if self.stopped == False:
self.fitness += 1
class Background(GameObject):
def __init__(self, image_path, x, y):
+2 -1
View File
@@ -42,7 +42,7 @@ def get_features(horse):
last_barrier.rect.bottomright[0], last_barrier.rect.bottomright[1],
horse.rect.topleft[0], horse.rect.topleft[1],
horse.rect.bottomright[0], horse.rect.bottomright[1],
HEIGHT, BARRIER_SPEED]
HEIGHT, BARRIER_SPEED, 0]
return features
genecticAlg = GeneticAlgorithm(POPULATION_SIZE, MUTATION_RATE, POPULATION_BEST, 10)
@@ -91,6 +91,7 @@ while True:
horse.stop() # Stop the horse
if horse.rect.colliderect(upper_bound_rect) or horse.rect.colliderect(lower_bound_rect):
horse.stop()
horse.count_fitness
for object in gameobjects: