Add GameObject and its derived classes. Create main game loop.
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import pygame
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class GameObject:
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x = 0
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y = 0
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def __init__(self, image_path, x=0, y=0):
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self.image = pygame.image.load(image_path)
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self.rect = self.image.get_rect(topleft=(x,y))
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self.set_position(x, y)
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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def set_position(self, x, y): # TODO: FIX CENTERING
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self.rect.x = x - self.image.get_width() / 2
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self.rect.y = y - self.image.get_height() / 2
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self.x = x - self.image.get_width() / 2
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self.y = y - self.image.get_width() / 2
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def move(self, dx, dy):
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self.set_position(self.rect.x + dx, self.rect.y + dy)
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def set_size(self, width, height):
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self.image = pygame.transform.scale(self.image, (width,height))
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self.rect = self.image.get_rect(topleft=(self.x,self.y))
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def scale_by(self, scale):
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self.image = pygame.transform.scale(self.image, (self.image.get_width() * scale, self.image.get_height() * scale))
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self.rect = self.image.get_rect(topleft=(self.x,self.y))
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class Horse(GameObject):
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def __init__(self, image_path, x, y):
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super().__init__(image_path, x, y)
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class Background(GameObject):
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def __init__(self, image_path, x, y):
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super().__init__(image_path, x, y)
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class Barrier(GameObject):
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def __init__(self, image_path, x, y):
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super().__init__(image_path, x, y)
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print("Hello world")
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import pygame
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import sys
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from gameobjects import *
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pygame.init()
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WIDTH, HEIGHT = 800, 600
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screen = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption("NIC_Project")
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WHITE = (255, 255, 255)
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RED = (255, 0, 0)
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grass = Background("images/grass.jpg", WIDTH/2, HEIGHT/2)
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horse1 = Horse("images/horse.png",50, 50)
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barrier1 = Barrier("images/barrier.png", 400, 300)
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horse1.set_size(75, 75)
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grass.set_size(WIDTH, HEIGHT)
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gameobjects = [grass, horse1, barrier1]
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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for object in gameobjects:
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object.draw(screen)
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pygame.display.flip()
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pygame.time.Clock().tick(60)
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