Add GameObject and its derived classes. Create main game loop.
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import pygame
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class GameObject:
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x = 0
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y = 0
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def __init__(self, image_path, x=0, y=0):
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self.image = pygame.image.load(image_path)
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self.rect = self.image.get_rect(topleft=(x,y))
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self.set_position(x, y)
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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def set_position(self, x, y): # TODO: FIX CENTERING
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self.rect.x = x - self.image.get_width() / 2
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self.rect.y = y - self.image.get_height() / 2
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self.x = x - self.image.get_width() / 2
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self.y = y - self.image.get_width() / 2
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def move(self, dx, dy):
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self.set_position(self.rect.x + dx, self.rect.y + dy)
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def set_size(self, width, height):
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self.image = pygame.transform.scale(self.image, (width,height))
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self.rect = self.image.get_rect(topleft=(self.x,self.y))
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def scale_by(self, scale):
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self.image = pygame.transform.scale(self.image, (self.image.get_width() * scale, self.image.get_height() * scale))
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self.rect = self.image.get_rect(topleft=(self.x,self.y))
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class Horse(GameObject):
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def __init__(self, image_path, x, y):
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super().__init__(image_path, x, y)
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class Background(GameObject):
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def __init__(self, image_path, x, y):
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super().__init__(image_path, x, y)
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class Barrier(GameObject):
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def __init__(self, image_path, x, y):
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super().__init__(image_path, x, y)
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