update: small genetic improvements
This commit is contained in:
+1
-1
@@ -46,7 +46,7 @@ class GameObject:
|
||||
self.image.set_colorkey(None) # Explicitly disable colorkey
|
||||
|
||||
class Horse(GameObject):
|
||||
default_vacceleration = 0.3 # Default acceleration value
|
||||
default_vacceleration = 0.2 # Default acceleration value
|
||||
vspeed = 0 # Vertical speed
|
||||
vacceleration = 0 # Vertical acceleration
|
||||
stopped = False # Whether the horse is stopped
|
||||
|
||||
+1
-1
@@ -49,7 +49,7 @@ class GeneticAlgorithm:
|
||||
def mutate(self, model: NeuralNetwork):
|
||||
for param in model.parameters():
|
||||
if torch.rand(1).item() < self.mutationRate:
|
||||
param.data += torch.randn_like(param.data) * 0.1 * (1 if torch.rand(1).item() >= 0.5 else -1)
|
||||
param.data += torch.randn_like(param.data) * 0.1
|
||||
return model
|
||||
|
||||
def learn(self, fitness: list):
|
||||
|
||||
@@ -3,10 +3,10 @@ import sys
|
||||
from gameobjects import *
|
||||
from genetic_alg import GeneticAlgorithm
|
||||
|
||||
POPULATION_SIZE = 50
|
||||
POPULATION_SIZE = 100
|
||||
MUTATION_RATE = 0.5
|
||||
POPULATION_NEW = 0.1
|
||||
POPULATION_BEST = 0.2
|
||||
POPULATION_BEST = 0.3
|
||||
FRAME_RATE = 160 # TODO: FIX THE INCORRECT FRAME RATE CORRELATION
|
||||
BARRIER_SPEED = 10
|
||||
BARRIER_DELAY = 100
|
||||
@@ -60,12 +60,12 @@ def init_game():
|
||||
UI.add_horses(horses)
|
||||
|
||||
|
||||
def get_features(horse):
|
||||
def get_features(horse: Horse):
|
||||
features = [last_barrier.rect.topleft[0], last_barrier.rect.topleft[1],
|
||||
last_barrier.rect.bottomright[0], last_barrier.rect.bottomright[1],
|
||||
horse.rect.topleft[0], horse.rect.topleft[1],
|
||||
horse.rect.bottomright[0], horse.rect.bottomright[1],
|
||||
0, HEIGHT, BARRIER_SPEED]
|
||||
0, HEIGHT, horse.vspeed, horse.vacceleration, BARRIER_SPEED]
|
||||
return features
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user