added get_features() function for easier access to features for genetic algorithm. Also add top and bottom bounds rects

This commit is contained in:
Emil Shanaty
2025-04-06 17:38:50 +03:00
parent 46ae823bfd
commit 9d9a45211a
3 changed files with 16 additions and 2 deletions
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@@ -10,7 +10,7 @@ pygame.display.set_caption("NIC_Project") # Set window title
WHITE = (255, 255, 255) # Define white color
UI = UI() # Initialize UI
grass = Background("images/grass.jpg", 0, 0) # Create background
grass = Background("images/Grass.jpg", 0, 0) # Create background
horse1 = Horse("images/Horse_1.png", 50, 50) # Create a horse
barrier1 = Barrier("images/Barrier.png", 400, 300) # Create a barrier
@@ -19,14 +19,24 @@ BARRIER_SPEED = 1 # Speed of the barriers
grass.set_size(WIDTH, HEIGHT) # Set background size
gameobjects = [] # List of all game objects
horses = [Horse("images/Horse_1.png", 50, 50 * i) for i in range(50)] # Create 50 horses
horses = [Horse("images/Horse_1.png", 50, HEIGHT/2 + 0 * i) for i in range(50)] # Create 50 horses
barriers = [barrier1] # List of barriers
gameobjects.extend([grass]) # Add background to game objects
gameobjects.extend(horses) # Add horses to game objects
gameobjects.extend(barriers) # Add barriers to game objects
upper_bound_rect = pygame.Rect(0, 0, WIDTH, -10),
lower_bound_rect = pygame.Rect(0, HEIGHT, WIDTH, 10),
spawner = Spawner("images/Barrier.png") # Initialize spawner
last_barrier = barriers[0]
def get_features(horse):
features = [last_barrier.rect.topleft, last_barrier.rect.bottomleft,
last_barrier.rect.bottomright, last_barrier.rect.topright,
HEIGHT, horse.rect.topleft]
return features
UI.add_horses(horses) # Add horses to UI
while True:
@@ -57,6 +67,7 @@ while True:
new_barrier = spawner.spawn() # Spawn a new barrier
barriers.append(new_barrier) # Add barrier to barriers list
gameobjects.append(new_barrier) # Add barrier to game objects
last_barrier = new_barrier
for barrier in barriers:
barrier.move(-BARRIER_SPEED, 0) # Move barriers to the left
@@ -67,6 +78,9 @@ while True:
for barrier in barriers:
if horse.rect.colliderect(barrier.rect): # If collision detected
horse.stop() # Stop the horse
if horse.rect.colliderect(upper_bound_rect) or horse.rect.colliderect(lower_bound_rect):
horse.stop()
for object in gameobjects:
object.draw(screen) # Draw all game objects