Merge commit 'bd64901ebac92f3cc9e4737368b814916b05a741'

This commit is contained in:
KOSMOGOR
2025-04-14 19:25:23 +03:00
3 changed files with 16 additions and 10 deletions
+2 -3
View File
@@ -46,7 +46,7 @@ class GameObject:
self.image.set_colorkey(None) # Explicitly disable colorkey
class Horse(GameObject):
default_vacceleration = 0.3 # Default acceleration value
default_vacceleration = 0.2 # Default acceleration value
vspeed = 0 # Vertical speed
vacceleration = 0 # Vertical acceleration
stopped = False # Whether the horse is stopped
@@ -106,8 +106,7 @@ class Horse(GameObject):
def count_fitness(self):
if self.stopped == False:
self.fitness += 1
if self.vacceleration == 0:
self.fitness -= 0.9
if self.vspeed == 0: self.fitness -= 0.9
class Background(GameObject):
def __init__(self, image_path, x, y):
+8 -2
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@@ -22,6 +22,9 @@ class GeneticAlgorithm:
self.percentageBest = percentageBest
self.percentageNew = percentageNew
self.inputSize = inputSize
self.fitnessBest = []
self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
print(self.device)
self.initialize_population()
@@ -49,11 +52,14 @@ class GeneticAlgorithm:
def mutate(self, model: NeuralNetwork):
for param in model.parameters():
if torch.rand(1).item() < self.mutationRate:
param.data += torch.randn_like(param.data) * 0.1 * (1 if torch.rand(1).item() >= 0.5 else -1)
param.data += torch.randn_like(param.data) * 0.1
return model
def learn(self, fitness: list):
self.population = [self.population[x] for x in np.argsort(fitness)[::-1]]
sortedFitnessArg = np.argsort(fitness)[::-1]
self.fitnessBest.append(fitness[sortedFitnessArg[0]])
print(self.fitnessBest[-1])
self.population = [self.population[x] for x in sortedFitnessArg]
numBest = int(self.populationSize * self.percentageBest)
self.population = self.population[:numBest]
while len(self.population) < self.populationSize - self.populationSize * self.percentageNew:
+6 -5
View File
@@ -3,11 +3,11 @@ import sys
from gameobjects import *
from genetic_alg import GeneticAlgorithm
POPULATION_SIZE = 50
POPULATION_SIZE = 100
MUTATION_RATE = 0.5
POPULATION_NEW = 0.1
POPULATION_BEST = 0.2
FRAME_RATE = 160 # TODO: FIX THE INCORRECT FRAME RATE CORRELATION
POPULATION_BEST = 0.3
FRAME_RATE = 300 # TODO: FIX THE INCORRECT FRAME RATE CORRELATION
BARRIER_SPEED = 10
BARRIER_DELAY = 100
@@ -60,12 +60,13 @@ def init_game():
UI.add_horses(horses)
def get_features(horse):
def get_features(horse: Horse):
features = [last_barrier.rect.topleft[0], last_barrier.rect.topleft[1],
last_barrier.rect.bottomright[0], last_barrier.rect.bottomright[1],
horse.rect.topleft[0], horse.rect.topleft[1],
horse.rect.bottomright[0], horse.rect.bottomright[1],
0, HEIGHT, BARRIER_SPEED]
0, HEIGHT, horse.vspeed, horse.vacceleration, BARRIER_SPEED]
features = [x / HEIGHT for x in features]
return features