Add matplotlib max fitness statistics.
This commit is contained in:
@@ -2,29 +2,31 @@ import pygame
|
||||
import sys
|
||||
from gameobjects import *
|
||||
from genetic_alg import GeneticAlgorithm
|
||||
import matplotlib.pyplot as plt
|
||||
|
||||
POPULATION_SIZE = 300
|
||||
MUTATION_RATE = 0.5
|
||||
POPULATION_NEW = 0.1
|
||||
POPULATION_BEST = 0.3
|
||||
FRAME_RATE = 300 # TODO: FIX THE INCORRECT FRAME RATE CORRELATION
|
||||
FRAME_RATE = 300
|
||||
BARRIER_SPEED = 10
|
||||
BARRIER_DELAY = 100
|
||||
MAX_ITERATIONS = 50
|
||||
MAX_ITERATIONS = 5
|
||||
BARRIER_SEED = 42
|
||||
|
||||
current_iteration = 1
|
||||
|
||||
best_fitnesses = []
|
||||
|
||||
pygame.init()
|
||||
|
||||
screen = pygame.display.set_mode((WIDTH, HEIGHT + HUD_HEIGHT)) # Initialize the screen
|
||||
pygame.display.set_caption("NIC_Project") # Set window title
|
||||
font = pygame.font.SysFont("Arial", 36)
|
||||
screen = pygame.display.set_mode((WIDTH, HEIGHT + HUD_HEIGHT))
|
||||
pygame.display.set_caption("NIC_Project")
|
||||
font = pygame.font.SysFont("Arial", 36)
|
||||
|
||||
WHITE = (255, 255, 255) # Define white color
|
||||
WHITE = (255, 255, 255)
|
||||
BLACK = (0, 0, 0)
|
||||
|
||||
UI = UI("images/HUD.png") # Initialize UI
|
||||
UI = UI("images/HUD.png")
|
||||
gameobjects = []
|
||||
horses = []
|
||||
barriers = []
|
||||
@@ -36,7 +38,7 @@ last_barrier = None
|
||||
|
||||
def init_game():
|
||||
global gameobjects, horses, barriers, upper_bound_rect, lower_bound_rect, spawner, last_barrier, BARRIER_SPEED
|
||||
random.seed(BARRIER_SEED)
|
||||
|
||||
grass = Background("images/Grass.jpg", 0, 0)
|
||||
grass.set_size(WIDTH, HEIGHT)
|
||||
|
||||
@@ -44,7 +46,7 @@ def init_game():
|
||||
barriers = []
|
||||
|
||||
for horse in horses:
|
||||
horse.set_position(50, HEIGHT/2)
|
||||
horse.set_position(50, HEIGHT / 2)
|
||||
horse.stopped = False
|
||||
horse.set_vacceleration(0)
|
||||
horse.set_vspeed(0)
|
||||
@@ -76,7 +78,7 @@ def get_features(horse: Horse):
|
||||
return features
|
||||
|
||||
|
||||
horses = [Horse("images/Horse_1.png", 50, HEIGHT/2 + 0 * i) for i in range(POPULATION_SIZE)]
|
||||
horses = [Horse("images/Horse_1.png", 50, HEIGHT / 2 + 0 * i) for i in range(POPULATION_SIZE)]
|
||||
|
||||
init_game()
|
||||
|
||||
@@ -85,14 +87,20 @@ genecticAlg = GeneticAlgorithm(POPULATION_SIZE, MUTATION_RATE, POPULATION_BEST,
|
||||
|
||||
while True:
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT: # Handle window close event
|
||||
if event.type == pygame.QUIT:
|
||||
# Generate and display the Matplotlib graph
|
||||
plt.plot(best_fitnesses)
|
||||
plt.xlabel("Iteration")
|
||||
plt.ylabel("Max Fitness")
|
||||
plt.title("Max Fitness per Iteration")
|
||||
plt.show()
|
||||
pygame.quit()
|
||||
sys.exit()
|
||||
|
||||
keys = pygame.key.get_pressed() # Get pressed keys
|
||||
keys = pygame.key.get_pressed()
|
||||
|
||||
for i, horse in enumerate(horses):
|
||||
if not horse.stopped: # If the horse is not stopped
|
||||
if not horse.stopped:
|
||||
data = get_features(horse)
|
||||
res = genecticAlg.predict(data, i)
|
||||
if res == 0:
|
||||
@@ -102,21 +110,21 @@ while True:
|
||||
else:
|
||||
horse.stay()
|
||||
else:
|
||||
horse.move(-BARRIER_SPEED, 0) # Move stopped horse to the left
|
||||
horse.move(-BARRIER_SPEED, 0)
|
||||
|
||||
horse.apply_vacceleration() # Apply acceleration to horse
|
||||
horse.apply_vspeed() # Apply speed to horse
|
||||
horse.draw(screen) # Draw the horse
|
||||
horse.apply_vacceleration()
|
||||
horse.apply_vspeed()
|
||||
horse.draw(screen)
|
||||
|
||||
spawner.handle() # Handle spawner logic
|
||||
if spawner.tick_counter == 0: # If a new barrier is spawned
|
||||
new_barrier = spawner.spawn() # Spawn a new barrier
|
||||
barriers.append(new_barrier) # Add barrier to barriers list
|
||||
gameobjects.append(new_barrier) # Add barrier to game objects
|
||||
spawner.handle()
|
||||
if spawner.tick_counter == 0:
|
||||
new_barrier = spawner.spawn()
|
||||
barriers.append(new_barrier)
|
||||
gameobjects.append(new_barrier)
|
||||
last_barrier = new_barrier
|
||||
|
||||
for barrier in barriers:
|
||||
barrier.move(-BARRIER_SPEED, 0) # Move barriers to the left
|
||||
barrier.move(-BARRIER_SPEED, 0)
|
||||
|
||||
for horse in horses:
|
||||
horse.update_animation()
|
||||
@@ -129,16 +137,23 @@ while True:
|
||||
horse.stop()
|
||||
horse.count_fitness()
|
||||
|
||||
|
||||
for object in gameobjects:
|
||||
object.draw(screen) # Draw all game objects
|
||||
|
||||
object.draw(screen)
|
||||
|
||||
if all(horse.stopped for horse in horses):
|
||||
UI.iteration_num += 1
|
||||
genecticAlg.learn([x.fitness for x in horses])
|
||||
|
||||
# store the best fitness
|
||||
best_fitnesses.append(max(genecticAlg.fitnessBest) if len(genecticAlg.fitnessBest) != 0 else 0)
|
||||
current_iteration += 1
|
||||
if current_iteration == MAX_ITERATIONS:
|
||||
if current_iteration > MAX_ITERATIONS:
|
||||
# Generate and display the Matplotlib graph
|
||||
plt.plot(best_fitnesses)
|
||||
plt.xlabel("Iteration")
|
||||
plt.ylabel("Max Fitness")
|
||||
plt.title("Max Fitness per Iteration")
|
||||
plt.show()
|
||||
pygame.quit()
|
||||
sys.exit()
|
||||
init_game()
|
||||
@@ -146,11 +161,11 @@ while True:
|
||||
UI.draw(screen)
|
||||
UI.draw_marks(screen)
|
||||
|
||||
|
||||
iteration_num_txt = font.render(f"iteration: {current_iteration}", True, BLACK)
|
||||
best_fitness_txt = font.render(f"Best: {max(genecticAlg.fitnessBest) if len(genecticAlg.fitnessBest) != 0 else 0}",True, BLACK)
|
||||
screen.blit(iteration_num_txt, (WIDTH/2 - 90, HEIGHT + HUD_HEIGHT - 120))
|
||||
screen.blit(best_fitness_txt, (WIDTH/2 - 90, HEIGHT + HUD_HEIGHT - 80))
|
||||
|
||||
pygame.display.flip() # Update the display
|
||||
pygame.time.Clock().tick(FRAME_RATE) # Limit the frame rate to 160 FPS
|
||||
best_fitness_txt = font.render(
|
||||
f"Best: {max(genecticAlg.fitnessBest) if len(genecticAlg.fitnessBest) != 0 else 0}", True, BLACK)
|
||||
screen.blit(iteration_num_txt, (WIDTH / 2 - 90, HEIGHT + HUD_HEIGHT - 120))
|
||||
screen.blit(best_fitness_txt, (WIDTH / 2 - 90, HEIGHT + HUD_HEIGHT - 80))
|
||||
|
||||
pygame.display.flip()
|
||||
pygame.time.Clock().tick(FRAME_RATE)
|
||||
|
||||
Reference in New Issue
Block a user