Add matplotlib max fitness statistics.

This commit is contained in:
Emil Shanaty
2025-04-14 20:21:29 +03:00
parent 136f888631
commit ae0f9b797e
+48 -33
View File
@@ -2,29 +2,31 @@ import pygame
import sys import sys
from gameobjects import * from gameobjects import *
from genetic_alg import GeneticAlgorithm from genetic_alg import GeneticAlgorithm
import matplotlib.pyplot as plt
POPULATION_SIZE = 300 POPULATION_SIZE = 300
MUTATION_RATE = 0.5 MUTATION_RATE = 0.5
POPULATION_NEW = 0.1 POPULATION_NEW = 0.1
POPULATION_BEST = 0.3 POPULATION_BEST = 0.3
FRAME_RATE = 300 # TODO: FIX THE INCORRECT FRAME RATE CORRELATION FRAME_RATE = 300
BARRIER_SPEED = 10 BARRIER_SPEED = 10
BARRIER_DELAY = 100 BARRIER_DELAY = 100
MAX_ITERATIONS = 50 MAX_ITERATIONS = 5
BARRIER_SEED = 42
current_iteration = 1 current_iteration = 1
best_fitnesses = []
pygame.init() pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT + HUD_HEIGHT)) # Initialize the screen screen = pygame.display.set_mode((WIDTH, HEIGHT + HUD_HEIGHT))
pygame.display.set_caption("NIC_Project") # Set window title pygame.display.set_caption("NIC_Project")
font = pygame.font.SysFont("Arial", 36) font = pygame.font.SysFont("Arial", 36)
WHITE = (255, 255, 255) # Define white color WHITE = (255, 255, 255)
BLACK = (0, 0, 0) BLACK = (0, 0, 0)
UI = UI("images/HUD.png") # Initialize UI UI = UI("images/HUD.png")
gameobjects = [] gameobjects = []
horses = [] horses = []
barriers = [] barriers = []
@@ -36,7 +38,7 @@ last_barrier = None
def init_game(): def init_game():
global gameobjects, horses, barriers, upper_bound_rect, lower_bound_rect, spawner, last_barrier, BARRIER_SPEED global gameobjects, horses, barriers, upper_bound_rect, lower_bound_rect, spawner, last_barrier, BARRIER_SPEED
random.seed(BARRIER_SEED)
grass = Background("images/Grass.jpg", 0, 0) grass = Background("images/Grass.jpg", 0, 0)
grass.set_size(WIDTH, HEIGHT) grass.set_size(WIDTH, HEIGHT)
@@ -44,7 +46,7 @@ def init_game():
barriers = [] barriers = []
for horse in horses: for horse in horses:
horse.set_position(50, HEIGHT/2) horse.set_position(50, HEIGHT / 2)
horse.stopped = False horse.stopped = False
horse.set_vacceleration(0) horse.set_vacceleration(0)
horse.set_vspeed(0) horse.set_vspeed(0)
@@ -76,7 +78,7 @@ def get_features(horse: Horse):
return features return features
horses = [Horse("images/Horse_1.png", 50, HEIGHT/2 + 0 * i) for i in range(POPULATION_SIZE)] horses = [Horse("images/Horse_1.png", 50, HEIGHT / 2 + 0 * i) for i in range(POPULATION_SIZE)]
init_game() init_game()
@@ -85,14 +87,20 @@ genecticAlg = GeneticAlgorithm(POPULATION_SIZE, MUTATION_RATE, POPULATION_BEST,
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == pygame.QUIT: # Handle window close event if event.type == pygame.QUIT:
# Generate and display the Matplotlib graph
plt.plot(best_fitnesses)
plt.xlabel("Iteration")
plt.ylabel("Max Fitness")
plt.title("Max Fitness per Iteration")
plt.show()
pygame.quit() pygame.quit()
sys.exit() sys.exit()
keys = pygame.key.get_pressed() # Get pressed keys keys = pygame.key.get_pressed()
for i, horse in enumerate(horses): for i, horse in enumerate(horses):
if not horse.stopped: # If the horse is not stopped if not horse.stopped:
data = get_features(horse) data = get_features(horse)
res = genecticAlg.predict(data, i) res = genecticAlg.predict(data, i)
if res == 0: if res == 0:
@@ -102,21 +110,21 @@ while True:
else: else:
horse.stay() horse.stay()
else: else:
horse.move(-BARRIER_SPEED, 0) # Move stopped horse to the left horse.move(-BARRIER_SPEED, 0)
horse.apply_vacceleration() # Apply acceleration to horse horse.apply_vacceleration()
horse.apply_vspeed() # Apply speed to horse horse.apply_vspeed()
horse.draw(screen) # Draw the horse horse.draw(screen)
spawner.handle() # Handle spawner logic spawner.handle()
if spawner.tick_counter == 0: # If a new barrier is spawned if spawner.tick_counter == 0:
new_barrier = spawner.spawn() # Spawn a new barrier new_barrier = spawner.spawn()
barriers.append(new_barrier) # Add barrier to barriers list barriers.append(new_barrier)
gameobjects.append(new_barrier) # Add barrier to game objects gameobjects.append(new_barrier)
last_barrier = new_barrier last_barrier = new_barrier
for barrier in barriers: for barrier in barriers:
barrier.move(-BARRIER_SPEED, 0) # Move barriers to the left barrier.move(-BARRIER_SPEED, 0)
for horse in horses: for horse in horses:
horse.update_animation() horse.update_animation()
@@ -129,16 +137,23 @@ while True:
horse.stop() horse.stop()
horse.count_fitness() horse.count_fitness()
for object in gameobjects: for object in gameobjects:
object.draw(screen) # Draw all game objects object.draw(screen)
if all(horse.stopped for horse in horses): if all(horse.stopped for horse in horses):
UI.iteration_num += 1 UI.iteration_num += 1
genecticAlg.learn([x.fitness for x in horses]) genecticAlg.learn([x.fitness for x in horses])
# store the best fitness
best_fitnesses.append(max(genecticAlg.fitnessBest) if len(genecticAlg.fitnessBest) != 0 else 0)
current_iteration += 1 current_iteration += 1
if current_iteration == MAX_ITERATIONS: if current_iteration > MAX_ITERATIONS:
# Generate and display the Matplotlib graph
plt.plot(best_fitnesses)
plt.xlabel("Iteration")
plt.ylabel("Max Fitness")
plt.title("Max Fitness per Iteration")
plt.show()
pygame.quit() pygame.quit()
sys.exit() sys.exit()
init_game() init_game()
@@ -146,11 +161,11 @@ while True:
UI.draw(screen) UI.draw(screen)
UI.draw_marks(screen) UI.draw_marks(screen)
iteration_num_txt = font.render(f"iteration: {current_iteration}", True, BLACK) iteration_num_txt = font.render(f"iteration: {current_iteration}", True, BLACK)
best_fitness_txt = font.render(f"Best: {max(genecticAlg.fitnessBest) if len(genecticAlg.fitnessBest) != 0 else 0}",True, BLACK) best_fitness_txt = font.render(
screen.blit(iteration_num_txt, (WIDTH/2 - 90, HEIGHT + HUD_HEIGHT - 120)) f"Best: {max(genecticAlg.fitnessBest) if len(genecticAlg.fitnessBest) != 0 else 0}", True, BLACK)
screen.blit(best_fitness_txt, (WIDTH/2 - 90, HEIGHT + HUD_HEIGHT - 80)) screen.blit(iteration_num_txt, (WIDTH / 2 - 90, HEIGHT + HUD_HEIGHT - 120))
screen.blit(best_fitness_txt, (WIDTH / 2 - 90, HEIGHT + HUD_HEIGHT - 80))
pygame.display.flip() # Update the display pygame.display.flip()
pygame.time.Clock().tick(FRAME_RATE) # Limit the frame rate to 160 FPS pygame.time.Clock().tick(FRAME_RATE)