update: genetic alg now has inputSize param

add: main.py now has genetic alg instance
This commit is contained in:
KOSMOGOR
2025-04-01 16:28:15 +03:00
parent 46ae823bfd
commit da9a574d56
2 changed files with 13 additions and 5 deletions
+5 -4
View File
@@ -3,9 +3,9 @@ import torch.nn as nn
import numpy as np
class NeuralNetwork(nn.Module):
def __init__(self):
def __init__(self, inputSize):
super(NeuralNetwork, self).__init__()
self.hidden = nn.Linear(5, 10)
self.hidden = nn.Linear(inputSize, 10)
self.output = nn.Linear(10, 3)
def forward(self, x):
@@ -14,14 +14,15 @@ class NeuralNetwork(nn.Module):
return torch.log_softmax(x)
class GeneticAlgorithm:
def __init__(self, populationSize: int, mutationRate: float, percentageBest):
def __init__(self, populationSize: int, mutationRate: float, percentageBest: float, inputSize: int = 5):
self.populationSize = populationSize
self.mutationRate = mutationRate
self.percentageBest = percentageBest
self.inputSize = inputSize
self.initialize_population()
def initialize_population(self):
self.population = [NeuralNetwork() for _ in range(self.populationSize)]
self.population = [NeuralNetwork(self.inputSize) for _ in range(self.populationSize)]
def crossover(self, parent1: NeuralNetwork, parent2: NeuralNetwork):
child1 = NeuralNetwork()
+8 -1
View File
@@ -1,6 +1,11 @@
import pygame
import sys
from gameobjects import *
from genetic_alg import GeneticAlgorithm
POPULATION_SIZE = 50
MUTATION_RATE = 0.5
POPULATION_BEST = 0.2
pygame.init()
@@ -19,7 +24,7 @@ BARRIER_SPEED = 1 # Speed of the barriers
grass.set_size(WIDTH, HEIGHT) # Set background size
gameobjects = [] # List of all game objects
horses = [Horse("images/Horse_1.png", 50, 50 * i) for i in range(50)] # Create 50 horses
horses = [Horse("images/Horse_1.png", 50, 50 * i) for i in range(POPULATION_SIZE)] # Create 50 horses
barriers = [barrier1] # List of barriers
gameobjects.extend([grass]) # Add background to game objects
@@ -28,6 +33,8 @@ gameobjects.extend(barriers) # Add barriers to game objects
spawner = Spawner("images/Barrier.png") # Initialize spawner
genecticAlg = GeneticAlgorithm(POPULATION_SIZE, MUTATION_RATE, POPULATION_BEST)
UI.add_horses(horses) # Add horses to UI
while True:
for event in pygame.event.get():