add: now enemies properly spawn on deploy

This commit is contained in:
KOSMOGOR
2025-04-24 15:54:50 +03:00
parent 415cd48769
commit 202cdb5702
6 changed files with 180 additions and 8 deletions
+3
View File
@@ -57,3 +57,6 @@ MonoBehaviour:
hp: 0
maxHp: 100
factory: 2
enemies:
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weight: 1
+2 -1
View File
@@ -44,4 +44,5 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 67f50dd8d32d83d4891b1a18fd12ec38, type: 3}
m_Name:
m_EditorClassIdentifier:
enemies: []
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spawnPoints: []
+134
View File
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@@ -755,6 +824,38 @@ PrefabInstance:
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m_LocalScale: {x: 1, y: 1, z: 1}
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@@ -1064,6 +1165,37 @@ MonoBehaviour:
m_LightCookieSize: {x: 1, y: 1}
m_LightCookieOffset: {x: 0, y: 0}
m_SoftShadowQuality: 0
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@@ -1727,3 +1859,5 @@ SceneRoots:
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+5
View File
@@ -3,6 +3,11 @@ using UnityEngine.SceneManagement;
public class DeployController : MonoBehaviour
{
public void Start() {
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
public void Deploy(string sceneName) {
LevelInfo level = GameController.i.GetLevel(sceneName);
SceneManager.LoadScene(level.scene.name);
+35 -6
View File
@@ -1,30 +1,42 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using Random = UnityEngine.Random;
public class GameController : MonoBehaviour
{
public static GameController i;
public List<LevelInfo> levels;
public List<EnemyInfo> enemies;
public void Start() {
if (i) { Destroy(gameObject); return; }
i = gameObject.GetComponent<GameController>();
i = GetComponent<GameController>();
DontDestroyOnLoad(gameObject);
levels = levels.Select(li => {
li.hp = li.maxHp;
li.enemies = new();
return li;
}).ToList();
levels.ForEach(li => {
AddEnemyInLevel(SelectEnemyWeighted().prefab, li.scene.name);
});
}
public Dictionary<GameObject, int> PopEnemies(string sceneName) {
LevelInfo li = levels.Find(x => x.scene.name == sceneName);
Dictionary<GameObject, int> enemies = li.enemies;
Dictionary<GameObject, int> levelEnemies = new(li.enemies);
li.enemies.Clear();
return enemies;
return levelEnemies;
}
public void AddEnemyInLevel(GameObject enemy, string sceneName) {
Dictionary<GameObject, int> enemies = levels.Find(x => x.scene.name == sceneName).enemies;
if (enemies.ContainsKey(enemy)) enemies[enemy] += 1;
else enemies[enemy] = 1;
Dictionary<GameObject, int> levelEnemies = levels.Find(x => x.scene.name == sceneName).enemies;
if (levelEnemies.ContainsKey(enemy)) levelEnemies[enemy] += 1;
else levelEnemies[enemy] = 1;
}
public LevelInfo GetLevel(string sceneName) {
@@ -34,6 +46,17 @@ public class GameController : MonoBehaviour
public void OnLevelClear(string sceneName, float timeSpent) {
}
EnemyInfo SelectEnemyWeighted() {
float sumWeights = enemies.Sum(enemy => enemy.weight);
float r = Random.Range(0, sumWeights);
float curSum = 0;
foreach (EnemyInfo en in enemies) {
curSum += en.weight;
if (curSum >= r) return en;
}
return enemies[^1];
}
}
[Serializable]
@@ -52,3 +75,9 @@ public enum FactoryType {
Minigun,
Railgun
}
[Serializable]
public struct EnemyInfo {
public GameObject prefab;
public float weight;
}
+1 -1
View File
@@ -23,7 +23,7 @@ public class LevelController : MonoBehaviour
enemies[enemy] -= 1;
if (enemies[enemy] <= 0) enemies.Remove(enemy);
SpawnPointInfo spawnPointInfo = spawnPoints[Random.Range(0, spawnPoints.Count)];
Vector2 circle = Random.insideUnitCircle;
Vector2 circle = Random.insideUnitCircle * spawnPointInfo.radius;
Vector3 spawnVector = spawnPointInfo.transform.position + new Vector3(circle.x, 0, circle.y);
Enemy spawnedEnemy = Instantiate(enemy, spawnVector, spawnPointInfo.transform.rotation).GetComponent<Enemy>();
aliveEnemies.Add(spawnedEnemy);