add: now enemies properly spawn on deploy
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@@ -23,7 +23,7 @@ public class LevelController : MonoBehaviour
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enemies[enemy] -= 1;
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if (enemies[enemy] <= 0) enemies.Remove(enemy);
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SpawnPointInfo spawnPointInfo = spawnPoints[Random.Range(0, spawnPoints.Count)];
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Vector2 circle = Random.insideUnitCircle;
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Vector2 circle = Random.insideUnitCircle * spawnPointInfo.radius;
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Vector3 spawnVector = spawnPointInfo.transform.position + new Vector3(circle.x, 0, circle.y);
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Enemy spawnedEnemy = Instantiate(enemy, spawnVector, spawnPointInfo.transform.rotation).GetComponent<Enemy>();
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aliveEnemies.Add(spawnedEnemy);
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