Merge commit '6699035d665f097663b6b9d70f0a9fb6efff3483'
This commit is contained in:
@@ -176,6 +176,37 @@ PrefabInstance:
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m_AddedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: b7eb279b00f6fbf4bb09461381196875, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: b7eb279b00f6fbf4bb09461381196875, type: 3}
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--- !u!1 &1074333935
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1074333936}
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m_Layer: 0
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m_Name: LegsPosition
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1074333936
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1074333935}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -0.9, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 2060574367}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1560783767
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--- !u!1 &1560783767
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -309,7 +340,7 @@ GameObject:
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- component: {fileID: 1692628190}
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- component: {fileID: 1692628190}
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- component: {fileID: 1692628189}
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- component: {fileID: 1692628189}
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- component: {fileID: 1692628188}
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- component: {fileID: 1692628188}
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m_Layer: 0
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m_Layer: 6
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m_Name: Cube
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m_Name: Cube
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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@@ -581,6 +612,11 @@ MonoBehaviour:
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crouchHeightMultiplier: 0.5
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crouchHeightMultiplier: 0.5
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jumpForce: 5
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jumpForce: 5
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gravityMultiplier: 1
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gravityMultiplier: 1
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legsPosition: {fileID: 1074333936}
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legsRadius: 0.2
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groundMask:
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serializedVersion: 2
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m_Bits: 64
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isCrouching: 0
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isCrouching: 0
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--- !u!143 &2060574363
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--- !u!143 &2060574363
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CharacterController:
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CharacterController:
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@@ -674,6 +710,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 1907799224}
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- {fileID: 1907799224}
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- {fileID: 1074333936}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &2060574368
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--- !u!114 &2060574368
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@@ -2,24 +2,31 @@ using UnityEngine;
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public class PlayerMovement : MonoBehaviour
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public class PlayerMovement : MonoBehaviour
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{
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{
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[Header("Horizontal movement")]
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public float speed = 1f;
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public float speed = 1f;
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public float sprintSpeedMultiplier = 2f;
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public float sprintSpeedMultiplier = 2f;
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public float crouchSpeedMultiplier = 0.5f;
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public float crouchSpeedMultiplier = 0.5f;
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public float crouchHeightMultiplier = 0.5f;
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public float crouchHeightMultiplier = 0.5f;
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[Header("Vertical movement")]
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public float jumpForce = 1f;
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public float jumpForce = 1f;
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public float gravityMultiplier = 1f;
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public float gravityMultiplier = 1f;
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public Transform legsPosition;
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public float legsRadius = 0.5f;
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public LayerMask groundMask;
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[Header("Debug info")]
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[SerializeField] bool isCrouching = false;
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[SerializeField] Vector3 gravityVelocity;
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[SerializeField] bool grounded;
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CharacterController characterController;
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CharacterController characterController;
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[SerializeField] bool isCrouching = false;
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Vector3 gravityVelocity;
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bool grounded;
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void Start() {
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void Start() {
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characterController = GetComponent<CharacterController>();
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characterController = GetComponent<CharacterController>();
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}
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}
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void Update() {
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void Update() {
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grounded = characterController.isGrounded;
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grounded = GetOnGround();
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HandleCrouching();
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HandleCrouching();
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HandleMovement();
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HandleMovement();
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HandleJumping();
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HandleJumping();
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@@ -36,12 +43,11 @@ public class PlayerMovement : MonoBehaviour
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characterController.height /= crouchHeightMultiplier;
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characterController.height /= crouchHeightMultiplier;
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characterController.center -= Vector3.down * (characterController.height * (1 - crouchHeightMultiplier)) / 2;
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characterController.center -= Vector3.down * (characterController.height * (1 - crouchHeightMultiplier)) / 2;
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}
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}
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// if (characterController.isGrounded) rb.AddForce(Vector3.up * (characterController.height / 5), ForceMode.VelocityChange);
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}
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}
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}
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}
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void HandleJumping() {
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void HandleJumping() {
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if (Input.GetKeyDown(KeyCode.Space) && grounded) {
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if (Input.GetKey(KeyCode.Space) && grounded) {
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gravityVelocity = Vector3.up * (jumpForce * gravityMultiplier);
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gravityVelocity = Vector3.up * (jumpForce * gravityMultiplier);
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}
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}
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}
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}
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@@ -58,11 +64,15 @@ public class PlayerMovement : MonoBehaviour
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}
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}
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void DoGravity() {
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void DoGravity() {
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if (grounded && gravityVelocity.y < 0) gravityVelocity = Vector3.down * 0.5f;
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if (grounded && gravityVelocity.y < 0) gravityVelocity = Vector3.zero;
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gravityVelocity += Physics.gravity * Time.deltaTime;
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gravityVelocity += Physics.gravity * Time.deltaTime;
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characterController.Move(gravityVelocity * (Time.deltaTime * gravityMultiplier));
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characterController.Move(gravityVelocity * (Time.deltaTime * gravityMultiplier));
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}
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}
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bool GetOnGround() {
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return Physics.CheckSphere(legsPosition.position, legsRadius, groundMask);
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}
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void OnControllerColliderHit(ControllerColliderHit hit) {
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void OnControllerColliderHit(ControllerColliderHit hit) {
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hit.gameObject.SendMessage("ReverseOnControllerColliderHit", hit, SendMessageOptions.DontRequireReceiver);
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hit.gameObject.SendMessage("ReverseOnControllerColliderHit", hit, SendMessageOptions.DontRequireReceiver);
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}
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}
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@@ -2,7 +2,7 @@
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!78 &1
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--- !u!78 &1
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TagManager:
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TagManager:
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serializedVersion: 2
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serializedVersion: 3
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tags: []
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tags: []
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layers:
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layers:
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- Default
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- Default
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@@ -11,7 +11,7 @@ TagManager:
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-
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-
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- Water
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- Water
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- UI
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- UI
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-
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- Ground
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-
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-
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-
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-
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-
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-
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@@ -50,27 +50,3 @@ TagManager:
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- Light Layer 5
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- Light Layer 5
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- Light Layer 6
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- Light Layer 6
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- Light Layer 7
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- Light Layer 7
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