add: escape key coutns as failed level
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@@ -33,6 +33,12 @@ public class LevelController : MonoBehaviour
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if (aliveEnemies.All(enemy => enemy == null)) {
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GameController.i.OnLevelClear(SceneManager.GetActiveScene().name, timeSpent);
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GameController.i.LoadDeployScene();
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return;
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}
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if (Input.GetKeyDown(KeyCode.Escape)) {
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GameController.i.OnLevelFailed(SceneManager.GetActiveScene().name, timeSpent, aliveEnemies);
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GameController.i.LoadDeployScene();
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return;
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}
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timeSpent += Time.deltaTime;
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}
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