fix: player now jumps normally
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@@ -66,6 +66,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: f16350ecb17bc8e49a8e9b8124ff2db2, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Bits: 64
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--- !u!1 &1084592339258698369
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GameObject:
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m_ObjectHideFlags: 0
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@@ -247,6 +250,7 @@ GameObject:
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- component: {fileID: 1892283461227420150}
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- component: {fileID: 7857072580326449292}
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- component: {fileID: 1437407097293080706}
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- component: {fileID: 8985924327125149956}
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- component: {fileID: 397169322893853401}
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- component: {fileID: 1198108720433238150}
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- component: {fileID: 3263211181679880648}
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@@ -353,6 +357,33 @@ CharacterController:
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m_SkinWidth: 0.08
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m_MinMoveDistance: 0.001
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!54 &8985924327125149956
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Rigidbody:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9016311960615966999}
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serializedVersion: 4
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ImplicitCom: 1
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m_ImplicitTensor: 1
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m_UseGravity: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 80
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m_CollisionDetection: 0
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--- !u!114 &397169322893853401
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -371,11 +402,6 @@ MonoBehaviour:
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crouchHeightMultiplier: 0.5
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jumpForce: 10
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gravityMultiplier: 1
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legsPosition: {fileID: 2033391409425088012}
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legsRadius: 0.2
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groundMask:
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serializedVersion: 2
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m_Bits: 64
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isCrouching: 0
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gravityVelocity: {x: 0, y: 0, z: 0}
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grounded: 0
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@@ -2,13 +2,14 @@ using UnityEngine;
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public class GroundDetector : MonoBehaviour
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{
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public LayerMask groundMask;
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public bool onGround { get; private set; } = false;
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void OnTriggerEnter(Collider other) {
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if (other.CompareTag("Ground")) onGround = true;
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public void OnTriggerEnter(Collider other) {
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if ((1 << other.gameObject.layer & groundMask) != 0) onGround = true;
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}
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void OnTriggerStay(Collider other) { OnTriggerEnter(other); }
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void OnTriggerExit(Collider other) {
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if (other.CompareTag("Ground")) onGround = false;
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if ((1 << other.gameObject.layer & groundMask) != 0) onGround = false;
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}
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}
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@@ -10,9 +10,6 @@ public class PlayerMovement : MonoBehaviour
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[Header("Vertical movement")]
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public float jumpForce = 1f;
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public float gravityMultiplier = 1f;
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public Transform legsPosition;
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public float legsRadius = 0.5f;
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public LayerMask groundMask;
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[Header("Debug info")]
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[SerializeField] bool isCrouching = false;
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