fix: player now jumps normally
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@@ -10,9 +10,6 @@ public class PlayerMovement : MonoBehaviour
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[Header("Vertical movement")]
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public float jumpForce = 1f;
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public float gravityMultiplier = 1f;
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public Transform legsPosition;
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public float legsRadius = 0.5f;
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public LayerMask groundMask;
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[Header("Debug info")]
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[SerializeField] bool isCrouching = false;
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