Add Composing scene for composing the objects independantly
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@@ -545,7 +545,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 2060574367}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1907799225
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MonoBehaviour:
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@@ -604,7 +604,6 @@ GameObject:
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- component: {fileID: 2060574365}
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- component: {fileID: 2060574363}
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- component: {fileID: 2060574362}
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- component: {fileID: 2060574368}
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m_Layer: 0
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m_Name: Player
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m_TagString: Untagged
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@@ -630,7 +629,14 @@ MonoBehaviour:
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crouchHeightMultiplier: 0.5
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jumpForce: 5
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gravityMultiplier: 1
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legsPosition: {fileID: 0}
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legsRadius: 0.5
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groundMask:
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serializedVersion: 2
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m_Bits: 0
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isCrouching: 0
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gravityVelocity: {x: 0, y: 0, z: 0}
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grounded: 0
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--- !u!143 &2060574363
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CharacterController:
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m_ObjectHideFlags: 0
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@@ -709,6 +715,21 @@ MeshFilter:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2060574361}
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m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!4 &2060574367
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2060574361}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &3997104640432974468
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -770,8 +791,10 @@ PrefabInstance:
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SceneRoots:
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m_ObjectHideFlags: 0
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m_Roots:
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- {fileID: 2060574367}
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- {fileID: 1560783769}
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- {fileID: 1692628191}
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- {fileID: 3997104640432974468}
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- {fileID: 1555151540}
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- {fileID: 840308438}
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- {fileID: 1907799224}
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