Add Composing scene for composing the objects independantly

This commit is contained in:
Emil Shanaty
2025-03-08 21:00:59 +03:00
parent 9856cda608
commit 8e93bba9b5
4 changed files with 671 additions and 2 deletions
+25 -2
View File
@@ -545,7 +545,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2060574367}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1907799225
MonoBehaviour:
@@ -604,7 +604,6 @@ GameObject:
- component: {fileID: 2060574365}
- component: {fileID: 2060574363}
- component: {fileID: 2060574362}
- component: {fileID: 2060574368}
m_Layer: 0
m_Name: Player
m_TagString: Untagged
@@ -630,7 +629,14 @@ MonoBehaviour:
crouchHeightMultiplier: 0.5
jumpForce: 5
gravityMultiplier: 1
legsPosition: {fileID: 0}
legsRadius: 0.5
groundMask:
serializedVersion: 2
m_Bits: 0
isCrouching: 0
gravityVelocity: {x: 0, y: 0, z: 0}
grounded: 0
--- !u!143 &2060574363
CharacterController:
m_ObjectHideFlags: 0
@@ -709,6 +715,21 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2060574361}
m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &2060574367
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2060574361}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &3997104640432974468
PrefabInstance:
m_ObjectHideFlags: 0
@@ -770,8 +791,10 @@ PrefabInstance:
SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 2060574367}
- {fileID: 1560783769}
- {fileID: 1692628191}
- {fileID: 3997104640432974468}
- {fileID: 1555151540}
- {fileID: 840308438}
- {fileID: 1907799224}