Merge branch 'main' into emil

This commit is contained in:
Egor
2025-03-08 20:44:47 +03:00
committed by GitHub
6 changed files with 161 additions and 128 deletions
+74 -63
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@@ -2,24 +2,31 @@ using UnityEngine;
public class PlayerMovement : MonoBehaviour public class PlayerMovement : MonoBehaviour
{ {
[Header("Horizontal movement")]
public float speed = 1f; public float speed = 1f;
public float sprintSpeedMultiplier = 2f; public float sprintSpeedMultiplier = 2f;
public float crouchSpeedMultiplier = 0.5f; public float crouchSpeedMultiplier = 0.5f;
public float crouchHeightMultiplier = 0.5f; public float crouchHeightMultiplier = 0.5f;
[Header("Vertical movement")]
public float jumpForce = 1f; public float jumpForce = 1f;
public float gravityMultiplier = 1f; public float gravityMultiplier = 1f;
public Transform legsPosition;
public float legsRadius = 0.5f;
public LayerMask groundMask;
[Header("Debug info")]
[SerializeField] bool isCrouching = false;
[SerializeField] Vector3 gravityVelocity;
[SerializeField] bool grounded;
CharacterController characterController; CharacterController characterController;
[SerializeField] bool isCrouching = false;
Vector3 gravityVelocity;
bool grounded;
void Start() { void Start() {
characterController = GetComponent<CharacterController>(); characterController = GetComponent<CharacterController>();
} }
void Update() { void Update() {
grounded = characterController.isGrounded; grounded = GetOnGround();
HandleCrouching(); HandleCrouching();
HandleMovement(); HandleMovement();
HandleJumping(); HandleJumping();
@@ -36,12 +43,11 @@ public class PlayerMovement : MonoBehaviour
characterController.height /= crouchHeightMultiplier; characterController.height /= crouchHeightMultiplier;
characterController.center -= Vector3.down * (characterController.height * (1 - crouchHeightMultiplier)) / 2; characterController.center -= Vector3.down * (characterController.height * (1 - crouchHeightMultiplier)) / 2;
} }
// if (characterController.isGrounded) rb.AddForce(Vector3.up * (characterController.height / 5), ForceMode.VelocityChange);
} }
} }
void HandleJumping() { void HandleJumping() {
if (Input.GetKeyDown(KeyCode.Space) && grounded) { if (Input.GetKey(KeyCode.Space) && grounded) {
gravityVelocity = Vector3.up * (jumpForce * gravityMultiplier); gravityVelocity = Vector3.up * (jumpForce * gravityMultiplier);
} }
} }
@@ -58,11 +64,15 @@ public class PlayerMovement : MonoBehaviour
} }
void DoGravity() { void DoGravity() {
if (grounded && gravityVelocity.y < 0) gravityVelocity = Vector3.down * 0.5f; if (grounded && gravityVelocity.y < 0) gravityVelocity = Vector3.zero;
gravityVelocity += Physics.gravity * Time.deltaTime; gravityVelocity += Physics.gravity * Time.deltaTime;
characterController.Move(gravityVelocity * (Time.deltaTime * gravityMultiplier)); characterController.Move(gravityVelocity * (Time.deltaTime * gravityMultiplier));
} }
bool GetOnGround() {
return Physics.CheckSphere(legsPosition.position, legsRadius, groundMask);
}
void OnControllerColliderHit(ControllerColliderHit hit) { void OnControllerColliderHit(ControllerColliderHit hit) {
hit.gameObject.SendMessage("ReverseOnControllerColliderHit", hit, SendMessageOptions.DontRequireReceiver); hit.gameObject.SendMessage("ReverseOnControllerColliderHit", hit, SendMessageOptions.DontRequireReceiver);
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