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insertIndex: -1
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addedObject: {fileID: 3997104640432974471}
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m_SourcePrefab: {fileID: 100100000, guid: 53e225dcb536a6f46b5844bb8db07fe4, type: 3}
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--- !u!1 &3997104640432974470 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 9016311960615966999, guid: 53e225dcb536a6f46b5844bb8db07fe4, type: 3}
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m_PrefabInstance: {fileID: 3997104640432974468}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &3997104640432974471
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3997104640432974470}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f3724861d6ef4a112910a3ef14207757, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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weapons: []
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currentWeapon: 0
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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m_ObjectHideFlags: 0
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@@ -412,3 +698,4 @@ SceneRoots:
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- {fileID: 1560783769}
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- {fileID: 1692628191}
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- {fileID: 3997104640432974468}
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- {fileID: 353004305}
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||||
|
||||
@@ -0,0 +1,30 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class BulletProjectile : MonoBehaviour
|
||||
{
|
||||
public float speed = 1f;
|
||||
public float damage = 20f;
|
||||
public float timeToLive = 5f;
|
||||
|
||||
float currentTime = 0;
|
||||
|
||||
Rigidbody rb;
|
||||
|
||||
void Start() {
|
||||
rb = GetComponent<Rigidbody>();
|
||||
rb.linearVelocity = transform.forward * speed;
|
||||
}
|
||||
|
||||
void Update() {
|
||||
currentTime += Time.deltaTime;
|
||||
if (currentTime >= timeToLive) Destroy(gameObject);
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider other) {
|
||||
if (other.gameObject.CompareTag("Enemy")) {
|
||||
Enemy enemy = other.GetComponent<Enemy>();
|
||||
enemy.DealDamage(damage);
|
||||
}
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: e7a451ad0b53e8c0ca82f7ce15114c38
|
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@@ -0,0 +1,12 @@
|
||||
using UnityEditor.Embree;
|
||||
using UnityEngine;
|
||||
|
||||
public class Enemy : MonoBehaviour
|
||||
{
|
||||
public float hp = 100f;
|
||||
|
||||
public void DealDamage(float damage) {
|
||||
hp -= damage;
|
||||
if (hp <= 0) Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 46894d927b8e6654487b876457ca8974
|
||||
@@ -0,0 +1,21 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class Pistol : Weapon
|
||||
{
|
||||
public GameObject projectilePrefab;
|
||||
public Transform spawnPosition;
|
||||
public float fireRate = 1f;
|
||||
|
||||
float currentDelay = 0;
|
||||
|
||||
public override void Shoot(bool keyDown, bool keyHold) {
|
||||
if (keyDown && (fireRate == 0 || currentDelay == 1 / fireRate)) {
|
||||
Instantiate(projectilePrefab, spawnPosition.position, transform.rotation);
|
||||
currentDelay = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Update() {
|
||||
if (fireRate != 0) currentDelay = Mathf.Clamp(currentDelay += Time.deltaTime, 0, 1 / fireRate);
|
||||
}
|
||||
}
|
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
|
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guid: 9b5e56940d7855caeb2d584265db0624
|
||||
@@ -0,0 +1,13 @@
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class Weapon : MonoBehaviour
|
||||
{
|
||||
public bool isActive { get; private set; } = true;
|
||||
|
||||
public abstract void Shoot(bool keyDown, bool keyHold);
|
||||
|
||||
public void SetWeaponState(bool active) {
|
||||
isActive = active;
|
||||
GetComponent<MeshRenderer>().enabled = active;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 918a4cc8f96795ab080e3de45b90632c
|
||||
@@ -0,0 +1,19 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class WeaponController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Weapon[] weapons;
|
||||
[SerializeField] int currentWeapon = 0;
|
||||
|
||||
void Start() {
|
||||
weapons = GetComponentsInChildren<Weapon>();
|
||||
for (int i = 0; i < weapons.Length; ++i) {
|
||||
if (i != currentWeapon) weapons[i].SetWeaponState(false);
|
||||
}
|
||||
}
|
||||
|
||||
void Update() {
|
||||
if (Input.GetMouseButton(0) && weapons[currentWeapon].isActive) weapons[currentWeapon].Shoot(Input.GetMouseButtonDown(0), Input.GetMouseButton(0));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3724861d6ef4a112910a3ef14207757
|
||||
@@ -3,7 +3,8 @@
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 3
|
||||
tags: []
|
||||
tags:
|
||||
- Enemy
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
||||
Reference in New Issue
Block a user