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weapons: []
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- {fileID: 353004305}
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@@ -0,0 +1,30 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BulletProjectile : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float speed = 1f;
|
||||||
|
public float damage = 20f;
|
||||||
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public float timeToLive = 5f;
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|
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|
float currentTime = 0;
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||||||
|
|
||||||
|
Rigidbody rb;
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
rb = GetComponent<Rigidbody>();
|
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|
rb.linearVelocity = transform.forward * speed;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
currentTime += Time.deltaTime;
|
||||||
|
if (currentTime >= timeToLive) Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerEnter(Collider other) {
|
||||||
|
if (other.gameObject.CompareTag("Enemy")) {
|
||||||
|
Enemy enemy = other.GetComponent<Enemy>();
|
||||||
|
enemy.DealDamage(damage);
|
||||||
|
}
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
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fileFormatVersion: 2
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guid: e7a451ad0b53e8c0ca82f7ce15114c38
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@@ -0,0 +1,12 @@
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|||||||
|
using UnityEditor.Embree;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Enemy : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float hp = 100f;
|
||||||
|
|
||||||
|
public void DealDamage(float damage) {
|
||||||
|
hp -= damage;
|
||||||
|
if (hp <= 0) Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
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@@ -0,0 +1,2 @@
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|
fileFormatVersion: 2
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|
guid: 46894d927b8e6654487b876457ca8974
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@@ -0,0 +1,21 @@
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|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Pistol : Weapon
|
||||||
|
{
|
||||||
|
public GameObject projectilePrefab;
|
||||||
|
public Transform spawnPosition;
|
||||||
|
public float fireRate = 1f;
|
||||||
|
|
||||||
|
float currentDelay = 0;
|
||||||
|
|
||||||
|
public override void Shoot(bool keyDown, bool keyHold) {
|
||||||
|
if (keyDown && (fireRate == 0 || currentDelay == 1 / fireRate)) {
|
||||||
|
Instantiate(projectilePrefab, spawnPosition.position, transform.rotation);
|
||||||
|
currentDelay = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
if (fireRate != 0) currentDelay = Mathf.Clamp(currentDelay += Time.deltaTime, 0, 1 / fireRate);
|
||||||
|
}
|
||||||
|
}
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@@ -0,0 +1,2 @@
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|
fileFormatVersion: 2
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|
guid: 9b5e56940d7855caeb2d584265db0624
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@@ -0,0 +1,13 @@
|
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|
using UnityEngine;
|
||||||
|
|
||||||
|
public abstract class Weapon : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool isActive { get; private set; } = true;
|
||||||
|
|
||||||
|
public abstract void Shoot(bool keyDown, bool keyHold);
|
||||||
|
|
||||||
|
public void SetWeaponState(bool active) {
|
||||||
|
isActive = active;
|
||||||
|
GetComponent<MeshRenderer>().enabled = active;
|
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|
}
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}
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|
fileFormatVersion: 2
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|
guid: 918a4cc8f96795ab080e3de45b90632c
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@@ -0,0 +1,19 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class WeaponController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] Weapon[] weapons;
|
||||||
|
[SerializeField] int currentWeapon = 0;
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
weapons = GetComponentsInChildren<Weapon>();
|
||||||
|
for (int i = 0; i < weapons.Length; ++i) {
|
||||||
|
if (i != currentWeapon) weapons[i].SetWeaponState(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
if (Input.GetMouseButton(0) && weapons[currentWeapon].isActive) weapons[currentWeapon].Shoot(Input.GetMouseButtonDown(0), Input.GetMouseButton(0));
|
||||||
|
}
|
||||||
|
}
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@@ -0,0 +1,2 @@
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|
fileFormatVersion: 2
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guid: f3724861d6ef4a112910a3ef14207757
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@@ -3,7 +3,8 @@
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--- !u!78 &1
|
--- !u!78 &1
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TagManager:
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TagManager:
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serializedVersion: 3
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serializedVersion: 3
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tags: []
|
tags:
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|
- Enemy
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layers:
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layers:
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- Default
|
- Default
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||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|||||||
Reference in New Issue
Block a user