add: Player script with hp
add: player death handling and OnLevelFailed event
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@@ -12,8 +12,7 @@ public class CameraMovement : MonoBehaviour
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void Start() {
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cam = GetComponentInChildren<Camera>();
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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GameController.SetCursorState(true);
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}
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void Update() {
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