add: Player script with hp
add: player death handling and OnLevelFailed event
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using UnityEngine;
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public class Player : MonoBehaviour
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{
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public float maxHp = 100;
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[SerializeField] float hp;
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void Start() {
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hp = maxHp;
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}
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public void DealDamage(float damage) {
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hp -= damage;
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if (hp <= 0) {
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FindAnyObjectByType<LevelController>().OnPlayerDie();
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}
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}
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}
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