Files
KOSMOGOR 991d298a65 add: working rocket launcher
fix: rocket launcher projectile
update: now all weapons are ready to shoot at start
2025-05-01 13:44:17 +03:00

26 lines
749 B
C#

using UnityEngine;
public class RocketLauncher : Weapon
{
public GameObject projectilePrefab;
public Transform spawnPosition;
public float fireRate = 0.3f;
[SerializeField] float currentDelay = 0;
public override void Shoot(bool keyDown, bool keyHold) {
if (keyHold && (fireRate == 0 || currentDelay >= 1 / fireRate) && GameController.i.ConsumeBullet(bulletType)) {
Instantiate(projectilePrefab, spawnPosition.position, spawnPosition.rotation);
currentDelay = 0;
}
}
void Start() {
if (fireRate != 0) currentDelay = 1 / fireRate;
}
void Update() {
if (fireRate != 0) currentDelay = Mathf.Clamp(currentDelay += Time.deltaTime, 0, 1 / fireRate);
}
}