20 lines
580 B
C#
20 lines
580 B
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class WeaponController : MonoBehaviour
|
|
{
|
|
[SerializeField] Weapon[] weapons;
|
|
[SerializeField] int currentWeapon = 0;
|
|
|
|
void Start() {
|
|
weapons = GetComponentsInChildren<Weapon>();
|
|
for (int i = 0; i < weapons.Length; ++i) {
|
|
if (i != currentWeapon) weapons[i].SetWeaponState(false);
|
|
}
|
|
}
|
|
|
|
void Update() {
|
|
if (Input.GetMouseButton(0) && weapons[currentWeapon].isActive) weapons[currentWeapon].Shoot(Input.GetMouseButtonDown(0), Input.GetMouseButton(0));
|
|
}
|
|
}
|