Files
No-Time-To-Rest/Assets/Scripts/Game/DeployController.cs
T
2025-04-26 21:35:36 +03:00

23 lines
726 B
C#

using System.Linq;
using TMPro;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
public class DeployController : MonoBehaviour
{
public void Start() {
GameController.SetCursorState(false);
}
public void Deploy(string sceneName) {
LevelInfo level = GameController.i.GetLevel(sceneName);
SceneManager.LoadScene(level.scene.name);
}
public void SetLevelInfoText(TMP_Text textField, SceneAsset level) {
LevelInfo levelInfo = GameController.i.GetLevel(level.name);
string s = $"HP: {levelInfo.hp}/{levelInfo.maxHp}\nEnemies: {levelInfo.enemies.Values.Sum(x => x)}\nBullet type: {GameController.GetBulletTypeString(levelInfo.factory)}";
}
}