Files
Randify.pro/.sisyphus/notepads/qa-wave3-6/learnings.md
T
emil 8a0e2b5e0f fix(lint): remove unused vars in refactored generators
- Fix 11 lint errors introduced during refactoring
- All remaining 16 errors are pre-existing in unrefactored files
2026-05-13 20:59:01 +03:00

1.5 KiB

QA Wave 3-6 Findings

Scenarios Verified

  1. No Math.random in generators — grep -r "Math.random" src/components/generators/ returned 0 matches across 28 files. CLEAN.
  2. DiceGenerator imports dice-engine — Found import { parseDiceNotation, rollDice, rollAdvantage, buildNotation } from "@/lib/dice-engine"; at line 274.
  3. DiceGenerator line count — 760 lines (< 800 limit, was 958 before dedup).
  4. Build produces 62 pages — npm run build output: [build] 62 page(s) built in 3.60s.
  5. Tests pass — npm run test: 3 test files passed, 51 tests passed.
  6. random.ts uses crypto.getRandomValues — Confirmed at lines 14, 23, 28.
  7. i18n.ts uses document.documentElement.lang — Confirmed at line 4.
  8. 28/28 generators use new imports — All import from @/lib/client/random, @/lib/client/i18n, or @/lib/dice-engine.

Edge Cases Checked

  • NumberGenerator: validates integer inputs, checks min >= max.
  • PasswordGenerator: validates at least one character type is selected.
  • CardGenerator: validates count >= 1, count <= 52, and unique draw <= 52.
  • ListGenerator: validates non-empty list, count >= 1, unique pick <= list length.
  • ShufflerGenerator: validates at least 2 items before shuffling.

Integration

  • All generators use shared random.ts (crypto-based) and i18n.ts (document.documentElement.lang).
  • No inline dice engine duplication remains in DiceGenerator.
  • Build and tests are green.