Start from scratch

This commit is contained in:
emil
2024-10-20 01:00:51 +03:00
parent 757184a046
commit 057d8eae9c
+141
View File
@@ -1,4 +1,144 @@
import pygame as pg
class Cell:
coordinates = (0, 0)
position = (0, 0)
size = 50
perceptor = None
content = None
rect = pg.Rect(0, 0, size, size)
border_width = 2
def __init__(self, position):
self.set_position(position)
self.rect = pg.Rect(self.coordinates[0], self.coordinates[1],
self.size - self.border_width, self.size - self.border_width)
def set_position(self, position):
self.position = position
self.coordinates = (self.position[0] * self.size,
self.position[1] * self.size)
def set_content(self, content):
self.content = content
self.content
def set_perceptor(self, perceptor):
self.perceptor = perceptor
def draw(self):
if self.perceptor == None:
pg.draw.rect(screen, "white", self.rect)
else:
pg.draw.rect(screen, self.perceptor.color, self.rect)
print(self.perceptor.color)
pass
class Map:
cell_matrix = []
dimensions = (8, 8)
def __init__(self, dimensions:tuple):
self.dimensions = dimensions
for x in range(dimensions[0] - 1):
column = []
for y in range(dimensions[1] - 1):
column.append(Cell((x,y)))
self.cell_matrix.append(column)
def get_cell(self, x, y):
return self.cell_matrix[x][y]
def draw(self):
for x in range(self.dimensions[0] - 1):
for y in range(self.dimensions[1] - 1):
self.get_cell(x, y).draw()
class Entity:
coordinates = (0, 0)
position = (0, 0)
offset = (0, 0)
cell = None
name = ""
color = "black"
def __init__(self, cell_position):
self.set_cell(map.get_cell(cell_position[0], cell_position[1]))
def set_cell(self, cell):
self.cell = cell
self.position = cell.position
self.coordinates = (self.cell.coordinates[0] + self.offset[0],
self.cell.coordinates[1] + self.offset[1])
self.cell.set_content(self)
def draw(self):
font = pg.font.Font(None, 32)
text = font.render(self.name, True, self.color)
screen.blit(text, ((self.cell.coordinates[0] + self.offset[0], self.cell.coordinates[1] + self.offset[1])))
pass
class Actor(Entity):
perception_radius = 1
percepted_cells = []
def percept(self, cell):
cell.set_perceptor(self)
pass
class Neo(Actor):
def __init__(self, cell_position):
super().__init__(cell_position)
self.color = "blue"
self.name = "neo"
def percept(self):
for x in range(self.position[0] - self.perception_radius,
self.position[0] + self.perception_radius + 1):
for y in range(self.position[1] - self.perception_radius,
self.position[1] + self.perception_radius + 1):
if (x != self.position[0] or y != self.position[1]):
print(x, y)
map.get_cell(x, y).set_perceptor(self)
pass
class Smith(Actor):
pass
class Sentinel(Actor):
pass
class Key_maker(Entity):
pass
class Backdoor_key(Entity):
pass
map = Map((8, 8))
neo = Neo((3, 3))
pg.init()
screen = pg.display.set_mode([512,512])
pg.display.set_caption("Matrix Universe")
running = True
while running:
for event in pg.event.get():
if event.type == pg.QUIT:
running = False
screen.fill("black")
map.draw()
neo.draw()
neo.percept()
pg.display.update()
'''
import pygame as pg
@@ -220,3 +360,4 @@ while running:
pg.time.delay(5000)
'''