forth attempt's first commit

This commit is contained in:
emil
2024-10-31 05:30:28 +03:00
parent 4ddc2b83ab
commit 0f842bb938
2 changed files with 129 additions and 289 deletions
+128 -288
View File
@@ -1,301 +1,141 @@
import pygame as pg
import time
MAP_SIZE = 9
start = (0, 0)
neo = start
observer = neo
keymaster = ()
class Cell:
coordinates = (0, 0)
position = (0, 0)
size = 50
perceptor = None
content = None
rect = pg.Rect(0, 0, size, size)
border_width = 2
closed = False
g = 1
h = 2
f = g + h
def __init__(self, position):
self.set_position(position)
self.rect = pg.Rect(self.coordinates[0], self.coordinates[1],
self.size - self.border_width, self.size - self.border_width)
def set_position(self, position):
self.position = position
self.coordinates = (self.position[0] * self.size,
self.position[1] * self.size)
def set_content(self, content):
self.content = content
self.content
def set_perceptor(self, perceptor):
self.perceptor = perceptor
def clear_perceptor(self):
self.perceptor = None
def draw(self):
pg.draw.rect(screen, "white", self.rect)
if self.perceptor == None:
pg.draw.rect(screen, "white", self.rect)
else:
pg.draw.rect(screen, self.perceptor.color, self.rect)
g_font = pg.font.Font(None, 14)
text = g_font.render((str)(self.g), True, "black")
screen.blit(text, ((self.coordinates[0] + self.size * 0.05, self.coordinates[1] + self.size * 0.75)))
h_font = pg.font.Font(None, 14)
text = h_font.render((str)(self.h), True, "black")
screen.blit(text, ((self.coordinates[0] + self.size * 0.8, self.coordinates[1] + self.size * 0.75)))
f_font = pg.font.Font(None, 16)
text = f_font.render((str)(self.f), True, "maroon")
screen.blit(text, ((self.coordinates[0] + self.size * 0.425, self.coordinates[1] + self.size * 0.7)))
def calculate_cost(self):
self.g = abs(self.position[0] - neo.position[0]) + abs(self.position[1] - neo.position[1])
def calculate_heuristic(self):
self.h = abs(self.position[0] - keymaker.position[0]) + abs(self.position[1] - keymaker.position[1])
def calculate_estimated(self):
self.f = self.g + self.h
green_cells = [] #open cells +
red_cells = [] #closed cells -
black_cells = [] #blocked cells =
blue_cells = [] #traversed cells #
class Map:
cell_matrix = []
dimensions = (8, 8)
def __init__(self, dimensions:tuple):
self.dimensions = dimensions
for x in range(dimensions[0]):
column = []
for y in range(dimensions[1]):
column.append(Cell((x,y)))
self.cell_matrix.append(column)
def get_cell(self, x, y):
if (x < self.dimensions[0] and y < self.dimensions[1]):
return self.cell_matrix[x][y]
def calculate_costs(self):
for x in range(self.dimensions[0]):
for y in range(self.dimensions[1]):
self.get_cell(x, y).calculate_cost()
self.get_cell(x, y).calculate_heuristic()
self.get_cell(x, y).calculate_estimated()
def draw(self):
for x in range(self.dimensions[0]):
for y in range(self.dimensions[1]):
self.get_cell(x, y).draw()
steps_count = 0
#accumulated_g = 0
map_dict = dict()
def initialize_weighted_map_dict():
for x in range(MAP_SIZE):
for y in range(MAP_SIZE):
map_dict[(x, y)] = [float("inf"), float("inf"), float("inf"), '.'] # (x,y) : (h, g, f, status)
class Entity:
coordinates = (0, 0)
position = (0, 0)
offset = (0, 0)
cell = None
name = ""
color = "black"
font_size = 32
def __init__(self, cell_position):
self.set_cell(map.get_cell(cell_position[0], cell_position[1]))
def set_cell(self, cell):
self.cell = cell
self.position = cell.position
self.coordinates = (self.cell.coordinates[0] + self.offset[0],
self.cell.coordinates[1] + self.offset[1])
self.cell.set_content(self)
def set_position(self, x, y):
self.set_cell(map.get_cell(x, y))
def draw(self):
font = pg.font.Font(None, self.font_size)
text = font.render(self.name, True, self.color)
screen.blit(text, ((self.cell.coordinates[0] + self.offset[0], self.cell.coordinates[1] + self.offset[1])))
def print_map():
map_str = ""
for x in range(MAP_SIZE):
for y in range(MAP_SIZE):
if map_dict[(x,y)][3] in "kon":
set_status((x,y), '.')
pass
class Actor(Entity):
perception_radius = 1
percepted_cells = []
pass
class Neo(Actor):
open_set = []
def __init__(self, cell_position):
super().__init__(cell_position)
self.color = (100, 100, 255)
self.name = "neo"
def set_position(self, x, y):
map.get_cell(x, y).closed = True
self.update_open_set()
return super().set_position(x, y)
def update_open_set(self):
self.open_set = []
estimated_cells = []
estimated_cells.append((self.position[0] + 1, self.position[1]))
estimated_cells.append((self.position[0] - 1, self.position[1]))
estimated_cells.append((self.position[0], self.position[1] + 1))
estimated_cells.append((self.position[0], self.position[1] - 1))
for i in estimated_cells:
if 0 <= i[0] < map.dimensions[0] and 0 <= i[1] < map.dimensions[1]:
if (map.get_cell(i[0], i[0]).closed == False):
self.open_set.append(map.get_cell(i[0], i[1]))
def percept(self):
#clear percepted celles
for i in self.percepted_cells:
if (i != None):
i.clear_perceptor()
self.percepted_cells = []
self.open_set = []
for x in range(MAP_SIZE):
for y in range(MAP_SIZE):
for x in range(self.position[0] - self.perception_radius,
self.position[0] + self.perception_radius + 1):
for y in range(self.position[1] - self.perception_radius,
self.position[1] + self.perception_radius + 1):
if 0 <= x < map.dimensions[0] and 0 <= y < map.dimensions[1]:
if (x != self.position[0] or y != self.position[1]):
self.percepted_cells.append(map.get_cell(x, y)) #set current percieved cells
set_status(keymaster, 'k')
set_status(observer, 'o')
set_status(neo, 'n')
#set perceptors
for i in self.percepted_cells:
if (i != None):
i.set_perceptor(self)
map.draw()
pg.display.update()
map_str += " " + map_dict[(x, y)][3] + " "
map_str += "\n"
print(map_str)
def get_g(cell, accumulated_g): # TODO MAYBE FIX NEEDED
return accumulated_g + 1
def get_h(cell):
return abs(keymaster[0] - cell[0]) + abs(keymaster[1] - cell[1])
def get_f(cell, accumulated_g):
if map_dict[cell][3] == '=':
return float("inf")
return get_g(cell, accumulated_g) + get_h(cell)
def get_walkable_cells(actor:tuple):
potential_positions = [
(actor[0], actor[1] + 1), (actor[0], actor[1] - 1),
(actor[0] - 1, actor[1]), (actor[0] + 1, actor[1])
]
return [pos for pos in potential_positions if pos[0] in range(MAP_SIZE) and pos[1] in range(MAP_SIZE)]
def get_position_input():
position_input_list = input().split(" ")
return int(position_input_list[0]), int(position_input_list[1])
def set_status(position:tuple, status:str):
map_dict[position][3] = status
def print_cells_paremeters(cells:list):
str = ""
for cell in cells:
str += f"({cell[0]},{cell[1]}): {map_dict[cell][0]} + {map_dict[cell][1]} = {map_dict[cell][2]} ({map_dict[cell][3]}) | "
print(str)
def calculate_next_cell(actor, accumulated_g):
fs = []
for cell in get_walkable_cells(actor):
fs.append(get_f(cell, accumulated_g))
min_f = min(fs)
min_cells_by_f = []
for cell in get_walkable_cells(actor):
if get_f(cell, accumulated_g) == min_f:
min_cells_by_f.append(cell)
hs = []
for cell in min_cells_by_f:
hs.append(get_h(cell))
min_h = min(hs)
min_cells_by_h = []
for cell in min_cells_by_f:
if get_h(cell) == min_h:
min_cells_by_h.append(cell)
next_cell = min_cells_by_h[0]
return next_cell
def regenerate_route():
global green_cells, red_cells, black_cells, neo, observer
accumulated_g = 0
observer = neo
previous_cell = ()
finish = False
while not finish:
pass
class Smith(Actor):
def __init__(self, cell_position):
super().__init__(cell_position)
self.color = "red"
self.name = "smith"
self.font_size = 26
def percept(self):
#clear percepted celles
for i in self.percepted_cells:
i.clear_perceptor()
self.percepted_cells = []
for x in range(self.position[0] - self.perception_radius,
self.position[0] + self.perception_radius + 1):
for y in range(self.position[1] - self.perception_radius,
self.position[1] + self.perception_radius + 1):
if (x != self.position[0] or y != self.position[1]):
self.percepted_cells.append(map.get_cell(x, y)) #set current percieved cells
#set perceptors
for i in self.percepted_cells:
i.set_perceptor(self)
pass
class Sentinel(Actor):
def __init__(self, cell_position):
super().__init__(cell_position)
self.color = "orange"
self.name = "sentinel"
self.font_size = 18
def percept(self):
#clear percepted celles
for i in self.percepted_cells:
i.clear_perceptor()
self.percepted_cells = []
stencil_cells_positions = []
stencil_cells_positions.append((self.position[0], self.position[1] + 1))
stencil_cells_positions.append((self.position[0] - 1, self.position[1]))
stencil_cells_positions.append((self.position[0], self.position[1]))
stencil_cells_positions.append((self.position[0] + 1, self.position[1]))
stencil_cells_positions.append((self.position[0], self.position[1] - 1))
for i in stencil_cells_positions:
if (i[0] != self.position[0] or i[1] != self.position[1]):
self.percepted_cells.append(map.get_cell(i[0], i[1])) #set current percieved cells
#set perceptors
for i in self.percepted_cells:
i.set_perceptor(self)
pass
class Keymaker(Entity):
def __init__(self, cell_position):
super().__init__(cell_position)
self.color = "green"
self.name = "key maker"
self.font_size = 14
pass
class Backdoor_key(Entity):
pass
# setting green cells
for cell in get_walkable_cells(observer):
if map_dict[cell][3] not in "kon-#=":
set_status(cell, '+')
for cell in get_walkable_cells(observer):
map_dict[cell][0] = get_h(cell)
map_dict[cell][1] = get_g(cell, accumulated_g)
map_dict[cell][2] = get_f(cell, accumulated_g)
next_cell = calculate_next_cell(observer, accumulated_g)
print_cells_paremeters(get_walkable_cells(observer))
print_map()
previous_cell = observer
observer = next_cell
set_status(previous_cell, '-')
accumulated_g += 1
red_cells.append(next_cell)
time.sleep(0.5)
if observer == keymaster:
finish = True
perception_radius = 2 #input()
keymaster = (6,4) #get_position_input()
def read_initial_inputs():
neo.perception_radius = (int)(input())
keymaker_position = input().split(" ")
keymaker.set_position((int)(keymaker_position[0]), (int)(keymaker_position[1]))
def read_input():
inpt = input().split(" ")
return inpt
def move(x, y):
for i in neo.open_set:
print(i.position)
if map.get_cell(x, y) in neo.open_set: #TODO: FIX CHECK
neo.set_position(x, y)
print(f"m {x} {y}")
else:
print("ERROR: CAN'T MOVE HERE")
neo.update_open_set()
map = Map((8, 8))
neo = Neo((3, 3))
neo.perception_radius = 2
smith = Smith((1,1))
sentinel = Sentinel((3,4))
keymaker = Keymaker((5,5))
pg.init()
screen = pg.display.set_mode([1124,1124])
pg.display.set_caption("Matrix Universe")
running = True
#pg.time.delay(7000)
neo.set_position(0, 0) #TODO: ITS TEMPORARY
neo.update_open_set()
move(0, 0)
read_initial_inputs()
pg.time.delay(1500)
while running:
for event in pg.event.get():
if event.type == pg.QUIT:
running = False
screen.fill("black")
map.calculate_costs()
map.draw()
neo.percept()
neo.draw()
keymaker.draw()
pg.display.update()
move_input = read_input()
pg.time.delay(1500)
move((int)(move_input[0]), (int)(move_input[1]))
pg.display.update()
'''
neo.set_position(5,6)
smith.draw()
smith.percept()
sentinel.draw()
sentinel.percept()
keymaker.draw()
'''
#pg.time.delay(1000)
initialize_weighted_map_dict()
set_status((0,4),'=')
set_status((1,3),'=') # TODO FIX STUCK IN A DEAD END ISSUE
regenerate_route()
+1 -1
View File
@@ -125,7 +125,7 @@ while not finish:
next_cell = min(min_f_cell_list, key=lambda cell: get_h(cell))
neo = next_cell
accumulated_g += 1 # TODO ENSURE THAT g WORKS PROPERLY
closed_cells.append(next_cell)
closed_cells.append(next_cell) # TODO DELETE
passed_cells.append(next_cell)
print(f"m {next_cell[1]} {next_cell[0]}") # TODO FIX OR ENSURE THAT x,y OR y,x DOES NOT MAKE ANY DIFFERENCE
steps_count += 1