Add set_content and some other functionalities
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@@ -24,7 +24,6 @@ class Vector2:
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def __floordiv__(self, other):
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return Vector2(self.x // other, self.y // other)
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def magnitude(self):
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return (self.x**2 + self.y**2)**0.5
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def to_array(vector):
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@@ -32,6 +31,9 @@ class Vector2:
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def normalize(self):
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length = self.magnitude()
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return Vector2(self.x / length, self.y / length)
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def set_from_tuple(self,tup):
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self.x = tup[0]
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self.y = tup[1]
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@@ -39,15 +41,24 @@ class Vector2:
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#ENTITIES
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class Entity:
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position = Vector2(0,0)
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coordinates = Vector2(0,0) ##PIXELS
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position = Vector2(0,0) ##CELLS
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name = ""
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def __init__(self, initial_position, name):
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self.position = initial_position
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def __init__(self, initial_position:tuple, name):
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self.position.set_from_tuple(initial_position)
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#self.set_cell(initial_position[0], initial_position[1])
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self.coordinates = map.cell_grid[initial_position[0]][initial_position[1]].coordinates
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map.cell_grid[initial_position[0]][initial_position[1]].set_content(self)
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self.name = name
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def draw(self):
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def set_cell(self, x, y):
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map.get_cell(self.position.x,self.position.y).set_content(None)
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self.position.set_from_tuple((x,y))
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self.coordinates = map.cell_grid[x][y].coordinates
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map.cell_grid[x][y].set_content(self)
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def draw(self, color):
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font = pg.font.Font(None, 32)
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text = font.render(self.name, True, (0, 255, 255))
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screen.blit(text, (self.position + Vector2(0, 0)).to_array())
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text = font.render(self.name, True, color)
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screen.blit(text, (self.coordinates + Vector2(0, 0)).to_array())
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class Actor(Entity):
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perception_radius = 0
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@@ -94,31 +105,37 @@ class Cell:
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position = Vector2(0,0)
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size = 50
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piece = pg.Rect(0, 0, size, size)
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content = None
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def __init__(self, coordinates):
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self.coordinates = coordinates
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self.position = coordinates // self.size
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self.piece = pg.Rect(self.coordinates.x, self.coordinates.y, self.size, self.size)
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def draw(self):
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pg.draw.rect(screen, (255, 255, 255), self.piece)
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def set_content(self, content):
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self.content = content
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class Map:
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cellSize = CELLSIZE
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cell_Grid = []
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cell_grid = []
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margin = 5
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dimension = Vector2(8,8)
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offset = Vector2(50, 50)
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def __init__(self):
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def __init__(self, dimension:tuple):
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self.dimension.set_from_tuple(dimension)
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for x in range(self.dimension.x):
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col = []
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for y in range(self.dimension.y):
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col.append(Cell(Vector2(self.offset.x + x * (self.cellSize + self.margin), self.offset.y + y * (self.cellSize + self.margin))))
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self.cell_Grid.append(col)
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cell = Cell(Vector2(self.offset.x + x * (self.cellSize + self.margin), self.offset.y + y * (self.cellSize + self.margin)))
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cell.position = Vector2(x,y)
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col.append(cell)
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self.cell_grid.append(col)
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def get_cell(self, x, y):
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return self.cell_grid[x][y]
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def draw(self):
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for y in range(self.dimension.y):
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for x in range(self.dimension.x):
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print(self.cell_Grid[x][y].coordinates.y)
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self.cell_Grid[x][y].draw()
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self.cell_grid[x][y].draw()
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@@ -127,10 +144,15 @@ screen = pg.display.set_mode([512,512])
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pg.display.set_caption("Matrix Universe")
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cell = Cell(coordinates=Vector2(50,50))
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map = Map()
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map = Map((8, 8))
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neo = Neo((0,0), 1, (0,0))
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neo.set_cell(4,5)
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#smith = Smith((0,0),2)
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print(map.get_cell(4,5).content.name)
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print(map.get_cell(0,0).content)
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neo = Neo(map.cell_Grid[0][0].coordinates, 1, Vector2(0,0))
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neo.position = map.cell_Grid[1][0].coordinates
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running = True
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while (running):
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@@ -139,5 +161,6 @@ while (running):
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running = False
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screen.fill('BLACK')
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map.draw()
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neo.draw()
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neo.draw("blue")
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#smith.draw("red")
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pg.display.update()
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