make 1000 tests of A*
This commit is contained in:
+4
-4
@@ -2,7 +2,7 @@ import sys
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import heapq
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# Initialize cost, heuristic, map, visited nodes, and parent tracking arrays
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min_costs = [[100]*9 for _ in range(9)] # Initialize minimum cost array with a high value (100)
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min_costs = [[10000]*9 for _ in range(9)] # Initialize minimum cost array with a high value (10000)
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hs = [[0]*9 for _ in range(9)] # Heuristic array for A* (Manhattan distance)
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astar_map = [['.']*9 for _ in range(9)] # Initial unexplored map with '.'
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visited_nodes = [[False]*9 for _ in range(9)] # Track visited nodes
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@@ -17,7 +17,7 @@ goal_x, goal_y = int(input_list[0]), int(input_list[1]) # Keymaker’s coordina
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for i in range(9):
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for j in range(9):
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hs[j][i] = abs(j - goal_y) + abs(i - goal_x) # Calculate heuristic distance
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min_costs[j][i] = 100 # Set initial high cost for all cells
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min_costs[j][i] = 10000 # Set initial high cost for all cells
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min_costs[0][0] = 0 # Starting position (0,0) cost is zero
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@@ -77,7 +77,7 @@ while len(priority_queue) != 0:
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astar_map[neighbor_y][neighbor_x] = neighbor_char # Update map
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# Check if the goal is reached and output the result
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if min_costs[goal_y][goal_x] != 100:
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if min_costs[goal_y][goal_x] != 10000:
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print(f"e {min_costs[goal_y][goal_x]}") # Output shortest path length
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else:
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print("e -1") # Output -1 if unsolvable
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print("e -1") # Output -1 if unsolvable.
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+152
-79
@@ -1,91 +1,164 @@
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import sys
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import heapq
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import time
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def get_percepted_cells(position:tuple):
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cells = []
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for x in range(position[0]- perception_radius, position[0] + perception_radius + 1):
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for y in range(position[1]- perception_radius, position[1] + perception_radius + 1):
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if (x,y) != position:
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cells.append((x,y))
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return cells
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failed_tests = 0
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passed_tests = 0
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total_time = 0
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average_time = 0
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test_number = 0
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with open("20k_testset.txt", "r") as file:
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lines = file.readlines()
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#print(lines)
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current_line = lines[0]
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while(test_number < 10):
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local_line_number = 0
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for line_number in range(14):
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local_line_number += 1
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current_line += lines[test_number * 14 + local_line_number]
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print(current_line)
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test_number += 1
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print(test_number)
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min_costs = [[100]*9 for temp in range(9)]
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hs = [[0]*9 for temp in range(9)]
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astar_map = [['.']*9 for temp in range(9)]
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visited_nodes = [[False]*9 for temp in range(9)]
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node_parents = [[None]*9 for temp in range(9)]
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line_number = 0
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while(test_number < 1000):
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#time.sleep(.5)
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start_time = time.time()
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current_test_lines = []
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for local_line_number in range(14):
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current_line = lines[line_number]
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current_test_lines.append(current_line)
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line_number += 1
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# Initialize cost, heuristic, map, visited nodes, and parent tracking arrays
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min_costs = [[10000]*9 for _ in range(9)] # Initialize minimum cost array with a high value (10000)
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hs = [[0]*9 for _ in range(9)] # Heuristic array for A* (Manhattan distance)
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astar_map = [['.']*9 for _ in range(9)] # Initial unexplored map with '.'
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visited_nodes = [[False]*9 for _ in range(9)] # Track visited nodes
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node_parents = [[None]*9 for _ in range(9)] # Track path parents for backtracking
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# Input: perception radius and Keymaker position
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perception_radius = int(current_test_lines[1][0]) # 1 or 2 for Neo’s perception variant
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goal_x, goal_y = int(current_test_lines[2][1]), int(current_test_lines[2][4]) # Keymaker’s coordinates
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# Set up heuristic values (Manhattan distance) and initial costs for A*
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for i in range(9):
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for j in range(9):
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hs[j][i] = abs(j - goal_y) + abs(i - goal_x) # Calculate heuristic distance
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min_costs[j][i] = 10000 # Set initial high cost for all cells
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min_costs[0][0] = 0 # Starting position (0,0) cost is zero
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# Priority queue for A* with starting point at (0,0)
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priority_queue = []
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heapq.heappush(priority_queue, (min_costs[0][0] + hs[0][0], 0, 0)) # Push initial cell to queue
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#for line in current_test_lines:
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#print(line[:-1])
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test_map_matrix = current_test_lines[3:12]
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#for line in test_map_matrix:
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#print(line[:-1])
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perception_radius = int(input())
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input_list = input().split()
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goal_x, goal_y = int(input_list[0]), int(input_list[1])
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for i in range(9):
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for j in range(9):
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hs[j][i] = abs(j - goal_y) + abs(i - goal_x)
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min_costs[j][i] = 100
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min_costs[0][0] = 0
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priority_queue = []
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heapq.heappush(priority_queue, (min_costs[0][0] + hs[0][0], 0, 0))
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while len(priority_queue) != 0:
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temp, current_x, current_y = heapq.heappop(priority_queue)
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if visited_nodes[current_y][current_x]:
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continue
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visited_nodes[current_y][current_x] = True
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parent_node = node_parents[current_y][current_x]
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path_to_current = []
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path_to_current.append((current_x, current_y))
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while parent_node is not None:
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path_to_current.append(parent_node)
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parent_node = node_parents[parent_node[1]][parent_node[0]]
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for i in reversed(range(len(path_to_current))):
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print(f"m {path_to_current[i][0]} {path_to_current[i][1]}")
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neighbor_count = int(input())
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for temp in range(neighbor_count):
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input_data = input().split()
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neighbor_x_str, neighbor_y_str, neighbor_char = input_data[0], input_data[1], input_data[2]
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neighbor_x = int(neighbor_x_str)
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neighbor_y = int(neighbor_y_str)
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neighbor_char = neighbor_char[0]
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astar_map[neighbor_y][neighbor_x] = neighbor_char
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for dx, dy in [(1, 0), (0, 1), (-1, 0), (0, -1)]:
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neighbor_x = current_x + dx
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neighbor_y = current_y + dy
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if 0 <= neighbor_x < 9 and 0 <= neighbor_y < 9 and not visited_nodes[neighbor_y][neighbor_x] and astar_map[neighbor_y][neighbor_x] not in ('P', 'A', 'S'):
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if min_costs[neighbor_y][neighbor_x] > min_costs[current_y][current_x] + 1:
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node_parents[neighbor_y][neighbor_x] = (current_x, current_y)
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min_costs[neighbor_y][neighbor_x] = min_costs[current_y][current_x] + 1
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heapq.heappush(priority_queue, (min_costs[neighbor_y][neighbor_x] + hs[neighbor_y][neighbor_x], neighbor_x, neighbor_y))
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for i in range(len(path_to_current)):
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print(f"m {path_to_current[i][0]} {path_to_current[i][1]}")
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neighbor_count = int(input())
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for temp in range(neighbor_count):
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input_data = input().split()
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neighbor_x_str, neighbor_y_str, neighbor_char = input_data[0], input_data[1], input_data[2]
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neighbor_x = int(neighbor_x_str)
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neighbor_y = int(neighbor_y_str)
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neighbor_char = neighbor_char[0]
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astar_map[neighbor_y][neighbor_x] = neighbor_char
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if min_costs[goal_y][goal_x] != 100:
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print(f"e {min_costs[goal_y][goal_x]}")
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else:
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print("e -1")
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# Main A* loop
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while len(priority_queue) != 0:
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# Extract node with lowest f = g + h value
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temp, current_x, current_y = heapq.heappop(priority_queue)
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if visited_nodes[current_y][current_x]:
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continue
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visited_nodes[current_y][current_x] = True # Mark node as visited
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# Backtrack to get the path to current node
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parent_node = node_parents[current_y][current_x]
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path_to_current = [(current_x, current_y)]
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while parent_node is not None:
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path_to_current.append(parent_node)
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parent_node = node_parents[parent_node[1]][parent_node[0]]
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# Execute path, querying for perception data
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for i in reversed(range(len(path_to_current))):
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#print(f"m {path_to_current[i][0]} {path_to_current[i][1]}")
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for x in range(len(test_map_matrix)):
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for y in range(len(test_map_matrix)):
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if (x,y) in get_percepted_cells((current_x, current_y)) and test_map_matrix[x][y] != ".":
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astar_map[x][y] = test_map_matrix[x][y]
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# Explore neighboring cells
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for dx, dy in [(1, 0), (0, 1), (-1, 0), (0, -1)]: # Move in four directions
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neighbor_x = current_x + dx
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neighbor_y = current_y + dy
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# Check boundaries and if cell is unexplored and safe
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if 0 <= neighbor_x < 9 and 0 <= neighbor_y < 9 and not visited_nodes[neighbor_y][neighbor_x] and astar_map[neighbor_y][neighbor_x] not in ('P', 'A', 'S'):
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# Update cost if a better path is found
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if min_costs[neighbor_y][neighbor_x] > min_costs[current_y][current_x] + 1:
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node_parents[neighbor_y][neighbor_x] = (current_x, current_y)
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min_costs[neighbor_y][neighbor_x] = min_costs[current_y][current_x] + 1
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# Add node to priority queue with updated f = g + h value
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heapq.heappush(priority_queue, (min_costs[neighbor_y][neighbor_x] + hs[neighbor_y][neighbor_x], neighbor_x, neighbor_y))
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# Repeat path execution to keep querying
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for i in range(len(path_to_current)):
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#print(f"m {path_to_current[i][0]} {path_to_current[i][1]}")
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for x in range(len(test_map_matrix)):
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for y in range(len(test_map_matrix)):
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if (x,y) in get_percepted_cells((current_x, current_y)) and test_map_matrix[x][y] != ".":
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astar_map[x][y] = test_map_matrix[x][y]
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# Check if the goal is reached and output the result
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if min_costs[goal_y][goal_x] != 10000:
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print(f"e {min_costs[goal_y][goal_x]}") # Output shortest path length
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#time.sleep(1)
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passed_tests += 1
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test_number += 1
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end_time = time.time()
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test_time = end_time - start_time
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total_time += test_time
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else:
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print("e -1") # Output -1 if unsolvable.
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#time.sleep(1)
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failed_tests += 1
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test_number += 1
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end_time = time.time()
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test_time = end_time - start_time
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total_time += 0 # we don't consider failed tests in statistics
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average_time = total_time / passed_tests
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print("-------RESULTS-------")
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print(f"passed tests: {passed_tests}")
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print(f"failed tests: {failed_tests}")
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print(f"total time: {total_time}")
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print(f"average time: {average_time}")
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'''
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FOR 1000 tests
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-------RESULTS-------
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passed tests: 995
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failed tests: 5
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total time: 184.33025455474854
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average time: 0.1852565372409533
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'''
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+67
-44
@@ -1,54 +1,77 @@
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map_grid = []
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minDists = []
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keymaker = []
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# Initialize global variables for the map grid and minimum distances
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grid_map = []
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min_distances = []
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def main():
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global map_grid, minDists
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map_grid = [['.' for _ in range(9)] for _ in range(9)]
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minDists = [[100 for _ in range(9)] for _ in range(9)]
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n = int(input())
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position_input = input().split()
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global grid_map, min_distances
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# Create a 9x9 grid map filled with '.'
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grid_map = [['.' for temp in range(9)] for temp in range(9)]
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# Create a minimum distance grid with initial values set to "infinity" (10000)
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min_distances = [[10000 for temp in range(9)] for temp in range(9)]
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x = (int)(position_input[0])
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y = (int)(position_input[1])
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# Read perception variant
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variant = int(input())
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# Read Keymaker's position
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position_input = input().split()
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keymaker_x = int(position_input[0])
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keymaker_y = int(position_input[1])
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minDists[0][0] = 0
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findShortestPath(0, 0)
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if minDists[y][x] == 100:
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print("e -1")
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# Set the starting position (0, 0) with a minimum distance of 0
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min_distances[0][0] = 0
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# Start the recursive pathfinding search from the starting position
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find_path(0, 0)
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# Output the result based on the minimum distance to the Keymaker's position
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if min_distances[keymaker_y][keymaker_x] == 10000:
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print("e -1") # If no path is found, output -1
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else:
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print("e " + str(minDists[y][x]))
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print("e " + str(min_distances[keymaker_y][keymaker_x])) # Output the shortest path length
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def exploreMap(x, y):
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def observe(x, y):
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# Sends a move command and receives information on perceived cells around position (x, y)
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print(f"m {x} {y}")
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n = int(input())
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for _ in range(n):
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inpt = input().split()
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posX, posY, character = inpt[0], inpt[1], inpt[2]
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posX = int(posX)
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posY = int(posY)
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character = character[0]
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map_grid[posY][posX] = character
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num_items = int(input()) # Number of items perceived in the vicinity
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for temp in range(num_items):
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# Process each perceived item with coordinates and type
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item_info = input().split()
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item_x, item_y, item_type = item_info[0], item_info[1], item_info[2]
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item_x = int(item_x)
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item_y = int(item_y)
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item_type = item_type[0]
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# Update the grid map with the perceived item at the given position
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grid_map[item_y][item_x] = item_type
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def findShortestPath(x, y):
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exploreMap(x, y)
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if x + 1 < 9 and map_grid[y][x + 1] not in ('P', 'A', 'S') and minDists[y][x + 1] > minDists[y][x] + 1:
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minDists[y][x + 1] = minDists[y][x] + 1
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findShortestPath(x + 1, y)
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exploreMap(x, y)
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if x - 1 >= 0 and map_grid[y][x - 1] not in ('P', 'A', 'S') and minDists[y][x - 1] > minDists[y][x] + 1:
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minDists[y][x - 1] = minDists[y][x] + 1
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findShortestPath(x - 1, y)
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exploreMap(x, y)
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if y + 1 < 9 and map_grid[y + 1][x] not in ('P', 'A', 'S') and minDists[y + 1][x] > minDists[y][x] + 1:
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minDists[y + 1][x] = minDists[y][x] + 1
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findShortestPath(x, y + 1)
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exploreMap(x, y)
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if y - 1 >= 0 and map_grid[y - 1][x] not in ('P', 'A', 'S') and minDists[y - 1][x] > minDists[y][x] + 1:
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minDists[y - 1][x] = minDists[y][x] + 1
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findShortestPath(x, y - 1)
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exploreMap(x, y)
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def find_path(x, y):
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# Explore surroundings from the current position (x, y)
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observe(x, y)
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# Try moving right if within bounds, the cell is safe, and the new distance is shorter
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if x + 1 < 9 and grid_map[y][x + 1] not in ('P', 'A', 'S') and min_distances[y][x + 1] > min_distances[y][x] + 1:
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min_distances[y][x + 1] = min_distances[y][x] + 1
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find_path(x + 1, y) # Recursive call to explore the new position
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observe(x, y) # Explore again after returning
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# Try moving left with similar conditions
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if x - 1 >= 0 and grid_map[y][x - 1] not in ('P', 'A', 'S') and min_distances[y][x - 1] > min_distances[y][x] + 1:
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min_distances[y][x - 1] = min_distances[y][x] + 1
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find_path(x - 1, y)
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observe(x, y) # Explore again after returning
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# Try moving down
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if y + 1 < 9 and grid_map[y + 1][x] not in ('P', 'A', 'S') and min_distances[y + 1][x] > min_distances[y][x] + 1:
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min_distances[y + 1][x] = min_distances[y][x] + 1
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find_path(x, y + 1)
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observe(x, y) # Explore again after returning
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# Try moving up
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if y - 1 >= 0 and grid_map[y - 1][x] not in ('P', 'A', 'S') and min_distances[y - 1][x] > min_distances[y][x] + 1:
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min_distances[y - 1][x] = min_distances[y][x] + 1
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find_path(x, y - 1)
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observe(x, y) # Final exploration after checking all directions.
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if __name__ == "__main__":
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main()
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@@ -0,0 +1,111 @@
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# Initialize global variables for the map grid and minimum distances
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import time
|
||||
|
||||
def get_percepted_cells(position:tuple):
|
||||
cells = []
|
||||
for x in range(position[0]- perception_radius, position[0] + perception_radius + 1):
|
||||
for y in range(position[1]- perception_radius, position[1] + perception_radius + 1):
|
||||
if (x,y) != position:
|
||||
cells.append((x,y))
|
||||
return cells
|
||||
|
||||
failed_tests = 0
|
||||
passed_tests = 0
|
||||
|
||||
total_time = 0
|
||||
average_time = 0
|
||||
|
||||
test_number = 0
|
||||
with open("20k_testset.txt", "r") as file:
|
||||
lines = file.readlines()
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
line_number = 0
|
||||
while(test_number < 1000):
|
||||
#time.sleep(.5)
|
||||
start_time = time.time()
|
||||
current_test_lines = []
|
||||
for local_line_number in range(14):
|
||||
current_line = lines[line_number]
|
||||
current_test_lines.append(current_line)
|
||||
line_number += 1
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
grid_map = []
|
||||
min_distances = []
|
||||
|
||||
def main():
|
||||
global grid_map, min_distances
|
||||
# Create a 9x9 grid map filled with '.'
|
||||
grid_map = [['.' for temp in range(9)] for temp in range(9)]
|
||||
# Create a minimum distance grid with initial values set to "infinity" (10000)
|
||||
min_distances = [[10000 for temp in range(9)] for temp in range(9)]
|
||||
|
||||
# Read perception variant
|
||||
perception_radius = int(current_test_lines[1][0])
|
||||
# Read Keymaker's position
|
||||
keymaker_x = int(current_test_lines[2][1])
|
||||
keymaker_y = int(current_test_lines[2][4])
|
||||
|
||||
# Set the starting position (0, 0) with a minimum distance of 0
|
||||
min_distances[0][0] = 0
|
||||
# Start the recursive pathfinding search from the starting position
|
||||
find_path(0, 0)
|
||||
|
||||
# Output the result based on the minimum distance to the Keymaker's position
|
||||
if min_distances[keymaker_y][keymaker_x] == 10000:
|
||||
print("e -1") # If no path is found, output -1
|
||||
else:
|
||||
print("e " + str(min_distances[keymaker_y][keymaker_x])) # Output the shortest path length
|
||||
|
||||
def observe(x, y):
|
||||
# Sends a move command and receives information on perceived cells around position (x, y)
|
||||
print(f"m {x} {y}")
|
||||
for x_temp in range(len(test_map_matrix)):
|
||||
for y_temp in range(len(test_map_matrix)):
|
||||
if (x,y) in get_percepted_cells((x, y)) and test_map_matrix[x_temp][y_temp] != ".":
|
||||
grid_map[x][y] = test_map_matrix[x][y]
|
||||
|
||||
def find_path(x, y):
|
||||
# Explore surroundings from the current position (x, y)
|
||||
observe(x, y)
|
||||
|
||||
# Try moving right if within bounds, the cell is safe, and the new distance is shorter
|
||||
if x + 1 < 9 and grid_map[y][x + 1] not in ('P', 'A', 'S') and min_distances[y][x + 1] > min_distances[y][x] + 1:
|
||||
min_distances[y][x + 1] = min_distances[y][x] + 1
|
||||
find_path(x + 1, y) # Recursive call to explore the new position
|
||||
|
||||
observe(x, y) # Explore again after returning
|
||||
|
||||
# Try moving left with similar conditions
|
||||
if x - 1 >= 0 and grid_map[y][x - 1] not in ('P', 'A', 'S') and min_distances[y][x - 1] > min_distances[y][x] + 1:
|
||||
min_distances[y][x - 1] = min_distances[y][x] + 1
|
||||
find_path(x - 1, y)
|
||||
|
||||
observe(x, y) # Explore again after returning
|
||||
|
||||
# Try moving down
|
||||
if y + 1 < 9 and grid_map[y + 1][x] not in ('P', 'A', 'S') and min_distances[y + 1][x] > min_distances[y][x] + 1:
|
||||
min_distances[y + 1][x] = min_distances[y][x] + 1
|
||||
find_path(x, y + 1)
|
||||
|
||||
observe(x, y) # Explore again after returning
|
||||
|
||||
# Try moving up
|
||||
if y - 1 >= 0 and grid_map[y - 1][x] not in ('P', 'A', 'S') and min_distances[y - 1][x] > min_distances[y][x] + 1:
|
||||
min_distances[y - 1][x] = min_distances[y][x] + 1
|
||||
find_path(x, y - 1)
|
||||
|
||||
observe(x, y) # Final exploration after checking all directions.
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
test_map_matrix = current_test_lines[3:12]
|
||||
Reference in New Issue
Block a user