Files
TheMatrixUniverse/entities.py
T
2024-10-13 06:04:43 +03:00

42 lines
1.4 KiB
Python

from tools import *
class entity:
position = Vector2(0,0)
name = ""
def __init__(self, initial_position, name):
self.position = initial_position
self.name = name
class actor(entity):
perception_radius = 0
perceived_cells = None
def __init__(self, initial_position, name, perception_radius):
super().__init__(initial_position, name)
self.perception_radius = perception_radius
class neo(actor):
key_maker_position = Vector2(0,0)
def __init__(self, initial_position, perception_radius, key_maker_position):
super().__init__(initial_position, "neo", perception_radius)
self.key_maker_position = key_maker_position
class smith(actor):
def __init__(self, initial_position, perception_radius):
super().__init__(initial_position, "smith", perception_radius)
def kill():
print("Neo is killed.") #TODO: delete
class sentinel(actor):
def __init__(self, initial_position, perception_radius):
super().__init__(initial_position, "sentinel", perception_radius)
def kill():
print("Neo is killed.") #TODO: delete
class key_maker(entity):
def __init__(self, initial_position):
super().__init__(initial_position, "key_maker")
class backdoor_key(entity):
def __init__(self, initial_position):
super().__init__(initial_position, "backdoor_key")