fix: held-key input model for smooth movement
Problem: terminal key repeat sends one event, then pauses ~500ms, then floods repeats. This caused stop-then-accelerate movement. Fix: track held keys (Press/Release events), apply movement every tick based on held state, not per-event. Jump still fires once per press. Paint and quit are one-shot actions. - InputHandler: held: Vec<HeldKey> tracks Left/Right/Jump/Camera - update(): drains all pending events, updates held state - held_actions(): returns active movement actions per tick - handle_input: applies held actions every frame - Camera pan reduced to 2/tick (was 5) for smoothness - 109 tests, 0 warnings, 0 failures
This commit is contained in:
+24
-13
@@ -206,21 +206,11 @@ impl Game {
|
||||
}
|
||||
|
||||
pub fn handle_input(&mut self, vw: usize, vh: usize) {
|
||||
let action = self.input.poll();
|
||||
match action {
|
||||
let one_shot = self.input.update();
|
||||
match one_shot {
|
||||
Action::Quit => {
|
||||
self.running = false;
|
||||
}
|
||||
Action::MoveLeft => self.player.move_left(&mut self.entities),
|
||||
Action::MoveRight => self.player.move_right(&mut self.entities),
|
||||
Action::Jump => {
|
||||
let on_ground = self.check_on_ground();
|
||||
self.player.jump(&mut self.entities, on_ground);
|
||||
}
|
||||
Action::MoveCameraLeft => self.cam_x -= 5,
|
||||
Action::MoveCameraRight => self.cam_x += 5,
|
||||
Action::MoveCameraUp => self.cam_y -= 5,
|
||||
Action::MoveCameraDown => self.cam_y += 5,
|
||||
Action::Paint(brush) => {
|
||||
let mat = brush.to_material();
|
||||
let cx = self.cam_x + (vw as i32 / 2);
|
||||
@@ -238,7 +228,28 @@ impl Game {
|
||||
}
|
||||
}
|
||||
}
|
||||
Action::None => {}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
if !self.running {
|
||||
return;
|
||||
}
|
||||
|
||||
for action in self.input.held_actions() {
|
||||
match action {
|
||||
Action::Quit => self.running = false,
|
||||
Action::MoveLeft => self.player.move_left(&mut self.entities),
|
||||
Action::MoveRight => self.player.move_right(&mut self.entities),
|
||||
Action::Jump => {
|
||||
let on_ground = self.check_on_ground();
|
||||
self.player.jump(&mut self.entities, on_ground);
|
||||
}
|
||||
Action::MoveCameraLeft => self.cam_x -= 2,
|
||||
Action::MoveCameraRight => self.cam_x += 2,
|
||||
Action::MoveCameraUp => self.cam_y -= 2,
|
||||
Action::MoveCameraDown => self.cam_y += 2,
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+119
-28
@@ -1,6 +1,7 @@
|
||||
use crossterm::event::{self, Event, KeyCode, KeyEvent, KeyModifiers};
|
||||
use crossterm::event::{self, Event, KeyCode, KeyEvent, KeyEventKind, KeyModifiers};
|
||||
use std::time::Duration;
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
|
||||
pub enum Action {
|
||||
MoveLeft,
|
||||
MoveRight,
|
||||
@@ -14,6 +15,7 @@ pub enum Action {
|
||||
None,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
|
||||
pub enum MaterialBrush {
|
||||
Sand,
|
||||
Water,
|
||||
@@ -28,51 +30,140 @@ pub enum MaterialBrush {
|
||||
Erase,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq)]
|
||||
pub enum HeldKey {
|
||||
Left,
|
||||
Right,
|
||||
Jump,
|
||||
CamLeft,
|
||||
CamRight,
|
||||
CamUp,
|
||||
CamDown,
|
||||
}
|
||||
|
||||
pub struct InputHandler {
|
||||
pub paint_brush: MaterialBrush,
|
||||
held: Vec<HeldKey>,
|
||||
}
|
||||
|
||||
impl InputHandler {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
paint_brush: MaterialBrush::Sand,
|
||||
held: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn poll(&mut self) -> Action {
|
||||
if !event::poll(Duration::from_millis(0)).unwrap_or(false) {
|
||||
return Action::None;
|
||||
fn key_to_held(code: KeyCode) -> Option<HeldKey> {
|
||||
match code {
|
||||
KeyCode::Left | KeyCode::Char('a') => Some(HeldKey::Left),
|
||||
KeyCode::Right | KeyCode::Char('d') => Some(HeldKey::Right),
|
||||
KeyCode::Up | KeyCode::Char('w') | KeyCode::Char(' ') => Some(HeldKey::Jump),
|
||||
KeyCode::Char('h') => Some(HeldKey::CamLeft),
|
||||
KeyCode::Char('l') => Some(HeldKey::CamRight),
|
||||
KeyCode::Char('k') => Some(HeldKey::CamUp),
|
||||
KeyCode::Char('j') => Some(HeldKey::CamDown),
|
||||
_ => None,
|
||||
}
|
||||
match event::read() {
|
||||
Ok(Event::Key(KeyEvent { code, modifiers, .. })) => {
|
||||
}
|
||||
|
||||
fn hold(&mut self, key: HeldKey) {
|
||||
if !self.held.contains(&key) {
|
||||
self.held.push(key);
|
||||
}
|
||||
}
|
||||
|
||||
fn release(&mut self, key: HeldKey) {
|
||||
self.held.retain(|&k| k != key);
|
||||
}
|
||||
|
||||
pub fn is_held(&self, key: HeldKey) -> bool {
|
||||
self.held.contains(&key)
|
||||
}
|
||||
|
||||
/// Drain all pending input events, update held key state,
|
||||
/// and return one-shot actions (quit, paint, etc).
|
||||
pub fn update(&mut self) -> Action {
|
||||
let mut one_shot = Action::None;
|
||||
|
||||
while event::poll(Duration::from_millis(0)).unwrap_or(false) {
|
||||
let ev = match event::read() {
|
||||
Ok(ev) => ev,
|
||||
Err(_) => continue,
|
||||
};
|
||||
|
||||
if let Event::Key(KeyEvent { code, modifiers, kind, .. }) = ev {
|
||||
let is_press = kind == KeyEventKind::Press || kind == KeyEventKind::Repeat;
|
||||
let is_release = kind == KeyEventKind::Release;
|
||||
|
||||
if modifiers.contains(KeyModifiers::CONTROL) && code == KeyCode::Char('c') {
|
||||
return Action::Quit;
|
||||
}
|
||||
match code {
|
||||
KeyCode::Char('q') => Action::Quit,
|
||||
KeyCode::Left | KeyCode::Char('a') => Action::MoveLeft,
|
||||
KeyCode::Right | KeyCode::Char('d') => Action::MoveRight,
|
||||
KeyCode::Up | KeyCode::Char('w') | KeyCode::Char(' ') => Action::Jump,
|
||||
KeyCode::Char('h') => Action::MoveCameraLeft,
|
||||
KeyCode::Char('l') => Action::MoveCameraRight,
|
||||
KeyCode::Char('k') => Action::MoveCameraUp,
|
||||
KeyCode::Char('j') => Action::MoveCameraDown,
|
||||
KeyCode::Char('1') => { self.paint_brush = MaterialBrush::Sand; Action::Paint(MaterialBrush::Sand) }
|
||||
KeyCode::Char('2') => { self.paint_brush = MaterialBrush::Water; Action::Paint(MaterialBrush::Water) }
|
||||
KeyCode::Char('3') => { self.paint_brush = MaterialBrush::Stone; Action::Paint(MaterialBrush::Stone) }
|
||||
KeyCode::Char('4') => { self.paint_brush = MaterialBrush::Lava; Action::Paint(MaterialBrush::Lava) }
|
||||
KeyCode::Char('5') => { self.paint_brush = MaterialBrush::Wood; Action::Paint(MaterialBrush::Wood) }
|
||||
KeyCode::Char('6') => { self.paint_brush = MaterialBrush::Acid; Action::Paint(MaterialBrush::Acid) }
|
||||
KeyCode::Char('7') => { self.paint_brush = MaterialBrush::Grass; Action::Paint(MaterialBrush::Grass) }
|
||||
KeyCode::Char('8') => { self.paint_brush = MaterialBrush::Dirt; Action::Paint(MaterialBrush::Dirt) }
|
||||
KeyCode::Char('9') => { self.paint_brush = MaterialBrush::Fire; Action::Paint(MaterialBrush::Fire) }
|
||||
KeyCode::Char('0') => { self.paint_brush = MaterialBrush::Flesh; Action::Paint(MaterialBrush::Flesh) }
|
||||
KeyCode::Char('x') => { self.paint_brush = MaterialBrush::Erase; Action::Paint(MaterialBrush::Erase) }
|
||||
_ => Action::None,
|
||||
|
||||
if let Some(held_key) = Self::key_to_held(code) {
|
||||
if is_press {
|
||||
self.hold(held_key);
|
||||
} else if is_release {
|
||||
self.release(held_key);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if is_press {
|
||||
match code {
|
||||
KeyCode::Char('q') => return Action::Quit,
|
||||
KeyCode::Char('1') => { self.paint_brush = MaterialBrush::Sand; one_shot = Action::Paint(MaterialBrush::Sand); }
|
||||
KeyCode::Char('2') => { self.paint_brush = MaterialBrush::Water; one_shot = Action::Paint(MaterialBrush::Water); }
|
||||
KeyCode::Char('3') => { self.paint_brush = MaterialBrush::Stone; one_shot = Action::Paint(MaterialBrush::Stone); }
|
||||
KeyCode::Char('4') => { self.paint_brush = MaterialBrush::Lava; one_shot = Action::Paint(MaterialBrush::Lava); }
|
||||
KeyCode::Char('5') => { self.paint_brush = MaterialBrush::Wood; one_shot = Action::Paint(MaterialBrush::Wood); }
|
||||
KeyCode::Char('6') => { self.paint_brush = MaterialBrush::Acid; one_shot = Action::Paint(MaterialBrush::Acid); }
|
||||
KeyCode::Char('7') => { self.paint_brush = MaterialBrush::Grass; one_shot = Action::Paint(MaterialBrush::Grass); }
|
||||
KeyCode::Char('8') => { self.paint_brush = MaterialBrush::Dirt; one_shot = Action::Paint(MaterialBrush::Dirt); }
|
||||
KeyCode::Char('9') => { self.paint_brush = MaterialBrush::Fire; one_shot = Action::Paint(MaterialBrush::Fire); }
|
||||
KeyCode::Char('0') => { self.paint_brush = MaterialBrush::Flesh; one_shot = Action::Paint(MaterialBrush::Flesh); }
|
||||
KeyCode::Char('x') => { self.paint_brush = MaterialBrush::Erase; one_shot = Action::Paint(MaterialBrush::Erase); }
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => Action::None,
|
||||
}
|
||||
|
||||
one_shot
|
||||
}
|
||||
|
||||
pub fn held_actions(&self) -> Vec<Action> {
|
||||
let mut actions = Vec::new();
|
||||
if self.is_held(HeldKey::Left) {
|
||||
actions.push(Action::MoveLeft);
|
||||
}
|
||||
if self.is_held(HeldKey::Right) {
|
||||
actions.push(Action::MoveRight);
|
||||
}
|
||||
if self.is_held(HeldKey::Jump) {
|
||||
actions.push(Action::Jump);
|
||||
}
|
||||
if self.is_held(HeldKey::CamLeft) {
|
||||
actions.push(Action::MoveCameraLeft);
|
||||
}
|
||||
if self.is_held(HeldKey::CamRight) {
|
||||
actions.push(Action::MoveCameraRight);
|
||||
}
|
||||
if self.is_held(HeldKey::CamUp) {
|
||||
actions.push(Action::MoveCameraUp);
|
||||
}
|
||||
if self.is_held(HeldKey::CamDown) {
|
||||
actions.push(Action::MoveCameraDown);
|
||||
}
|
||||
actions
|
||||
}
|
||||
|
||||
pub fn release_all(&mut self) {
|
||||
self.held.clear();
|
||||
}
|
||||
|
||||
pub fn poll(&mut self) -> Action {
|
||||
self.update()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user