fix: flip Y in vertex shader, dynamic viewport/scissor, clean debug

- Fix: Y coordinate was inverted (1.0 - 2.0*y → 2.0*y - 1.0)
  Vulkan clip space Y is already down-up, no need to flip
- Fix: dynamic viewport/scissor with viewport_count(1) + scissor_count(1)
  Required by validation layer even with dynamic state
- Clean: removed debug eprintlns, restored default clear color
- Shaders recompiled to SPIR-V
This commit is contained in:
Emil
2026-06-21 00:41:34 +03:00
parent 6e9e90fb34
commit 139b60b8af
3 changed files with 41 additions and 9 deletions
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