139b60b8af465baf2366d4397b3a5bf2fa98b7d1
- Fix: Y coordinate was inverted (1.0 - 2.0*y → 2.0*y - 1.0) Vulkan clip space Y is already down-up, no need to flip - Fix: dynamic viewport/scissor with viewport_count(1) + scissor_count(1) Required by validation layer even with dynamic state - Clean: removed debug eprintlns, restored default clear color - Shaders recompiled to SPIR-V
Description
ASCII physical game
1.9 MiB
Languages
Rust
98.6%
GLSL
1%
Python
0.4%