fix: surface renderer errors instead of silently ignoring
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+11
-3
@@ -165,7 +165,10 @@ impl Game {
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}
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pub fn run<R: Renderer>(&mut self, renderer: &mut R) {
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let _ = renderer.init();
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if let Err(e) = renderer.init() {
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eprintln!("Renderer init failed: {}", e);
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return;
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}
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self.init_world();
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self.last_time = Instant::now();
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@@ -187,12 +190,17 @@ impl Game {
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self.cam_x = px as i32 - (vw as i32 / 2);
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self.cam_y = py as i32 - (vh as i32 / 2);
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let _ = renderer.render(&self.grid, &self.entities, self.cam_x, self.cam_y);
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if let Err(e) = renderer.render(&self.grid, &self.entities, self.cam_x, self.cam_y) {
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eprintln!("Render error: {}", e);
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break;
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}
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self.handle_input(vw, vh);
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}
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let _ = renderer.shutdown();
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if let Err(e) = renderer.shutdown() {
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eprintln!("Renderer shutdown failed: {}", e);
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}
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}
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pub fn handle_input(&mut self, vw: usize, vh: usize) {
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