feat: vector-based movement for responsive control and air strafing

Changed from physics-based (accumulate + damping) to vector-based:

- Horizontal velocity is SET directly, not accumulated
  - Press A → cvx = -0.5 (instant, no ramp-up)
  - Release → cvx = 0 (instant stop, no sliding)
  - No horizontal damping = precise control
- Air strafing: same horizontal speed in air as on ground
  - Can change direction mid-jump freely
- Vertical: gravity + minimal damping (0.99) for natural fall
  - Jump sets cvy directly, gravity pulls back
- move_speed 0.5 (was 0.3), max_vel 2.0 (was 1.0)
- Player: move_dir tracks current direction, stop_horizontal() clears velocity
- handle_input: calls stop_horizontal when no movement key held

109 tests, 0 warnings, 0 failures
This commit is contained in:
Emil
2026-06-20 23:35:41 +03:00
parent 4b66be755c
commit 3aa67140c8
4 changed files with 49 additions and 14 deletions
+12
View File
@@ -181,6 +181,18 @@ impl Entity {
}
}
pub fn set_horizontal_vel(&mut self, vx: f32) {
if self.rigid {
self.cvx = vx;
}
}
pub fn set_vertical_vel(&mut self, vy: f32) {
if self.rigid {
self.cvy = vy;
}
}
pub fn apply_fire_damage(&mut self) {
if !self.on_fire {
return;
+17 -6
View File
@@ -4,6 +4,7 @@ pub struct Player {
pub entity_id: EntityId,
pub move_speed: f32,
pub jump_force: f32,
pub move_dir: i32,
}
impl Player {
@@ -11,8 +12,9 @@ impl Player {
let id = manager.spawn(EntityKind::Player);
Self {
entity_id: id,
move_speed: 0.3,
move_speed: 0.5,
jump_force: 1.5,
move_dir: 0,
}
}
@@ -22,22 +24,31 @@ impl Player {
}
}
pub fn move_left(&self, manager: &mut EntityManager) {
pub fn move_left(&mut self, manager: &mut EntityManager) {
self.move_dir = -1;
if let Some(e) = manager.get_mut(self.entity_id) {
e.move_center(-self.move_speed, 0.0);
e.set_horizontal_vel(-self.move_speed);
}
}
pub fn move_right(&self, manager: &mut EntityManager) {
pub fn move_right(&mut self, manager: &mut EntityManager) {
self.move_dir = 1;
if let Some(e) = manager.get_mut(self.entity_id) {
e.move_center(self.move_speed, 0.0);
e.set_horizontal_vel(self.move_speed);
}
}
pub fn stop_horizontal(&mut self, manager: &mut EntityManager) {
self.move_dir = 0;
if let Some(e) = manager.get_mut(self.entity_id) {
e.set_horizontal_vel(0.0);
}
}
pub fn jump(&self, manager: &mut EntityManager, on_ground: bool) {
if on_ground {
if let Some(e) = manager.get_mut(self.entity_id) {
e.move_center(0.0, -self.jump_force);
e.set_vertical_vel(-self.jump_force);
}
}
}
+19 -7
View File
@@ -245,11 +245,21 @@ impl Game {
self.player.jump(&mut self.entities, on_ground);
}
// Movement: applied every tick while held
for action in self.input.held_actions() {
// Movement: applied every tick while held (vector-style, direct velocity)
let held = self.input.held_actions();
let moving_left = held.iter().any(|a| *a == Action::MoveLeft);
let moving_right = held.iter().any(|a| *a == Action::MoveRight);
if moving_left && !moving_right {
self.player.move_left(&mut self.entities);
} else if moving_right && !moving_left {
self.player.move_right(&mut self.entities);
} else {
self.player.stop_horizontal(&mut self.entities);
}
for action in &held {
match action {
Action::MoveLeft => self.player.move_left(&mut self.entities),
Action::MoveRight => self.player.move_right(&mut self.entities),
Action::MoveCameraLeft => self.cam_x -= 2,
Action::MoveCameraRight => self.cam_x += 2,
Action::MoveCameraUp => self.cam_y -= 2,
@@ -335,7 +345,7 @@ impl Game {
}
}
fn update_rigid_entity(&mut self, idx: usize, gravity: f32, damping: f32, max_vel: f32) {
fn update_rigid_entity(&mut self, idx: usize, gravity: f32, _damping: f32, max_vel: f32) {
let (cx, cy, cvx, cvy, half_w, half_h) = {
let e = &self.entities.all()[idx];
(e.cx, e.cy, e.cvx, e.cvy, e.half_w, e.half_h)
@@ -343,8 +353,10 @@ impl Game {
let mut nx = cx;
let mut ny = cy;
let mut nvx = cvx * damping;
let mut nvy = cvy * damping;
// Horizontal: direct velocity, no damping (vector movement)
let mut nvx = cvx;
// Vertical: gravity + light damping for natural fall
let mut nvy = cvy * 0.99;
nvy += gravity;
let v_mag = (nvx * nvx + nvy * nvy).sqrt();
+1 -1
View File
@@ -97,7 +97,7 @@ impl VerletSolver {
gravity: 0.04,
damping: 0.97,
dt: 1.0,
max_vel: 1.0,
max_vel: 2.0,
substeps: 8,
}
}